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Don't recompile entire ACO when something changes in NIR. Instead, only use some headers which are actually needed, include these in ACO files instead of relying on nir.h to include them. Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22241>
91 lines
3.7 KiB
C
91 lines
3.7 KiB
C
/*
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* Copyright © 2018 Google
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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*/
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#ifndef ACO_INTERFACE_H
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#define ACO_INTERFACE_H
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#include "amd_family.h"
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#include "aco_shader_info.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct nir_shader nir_shader;
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struct ac_shader_config;
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struct aco_shader_info;
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struct aco_vs_prolog_info;
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struct aco_ps_epilog_info;
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struct aco_compiler_statistic_info {
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char name[32];
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char desc[64];
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};
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typedef void(aco_callback)(void** priv_ptr, const struct ac_shader_config* config,
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const char* llvm_ir_str, unsigned llvm_ir_size, const char* disasm_str,
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unsigned disasm_size, uint32_t* statistics, uint32_t stats_size,
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uint32_t exec_size, const uint32_t* code, uint32_t code_dw);
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typedef void (aco_shader_part_callback)(void **priv_ptr,
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uint32_t num_sgprs,
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uint32_t num_vgprs,
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const uint32_t *code,
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uint32_t code_size,
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const char *disasm_str,
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uint32_t disasm_size);
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extern const struct aco_compiler_statistic_info* aco_statistic_infos;
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void aco_compile_shader(const struct aco_compiler_options* options,
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const struct aco_shader_info* info,
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unsigned shader_count, struct nir_shader* const* shaders,
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const struct ac_shader_args *args,
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aco_callback *build_binary,
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void **binary);
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void aco_compile_rt_prolog(const struct aco_compiler_options* options,
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const struct aco_shader_info* info, const struct ac_shader_args* in_args,
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const struct ac_shader_args* out_args, aco_callback* build_prolog,
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void** binary);
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void aco_compile_vs_prolog(const struct aco_compiler_options* options,
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const struct aco_shader_info* info,
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const struct aco_vs_prolog_info* prolog_info,
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const struct ac_shader_args* args,
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aco_shader_part_callback* build_prolog, void** binary);
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void aco_compile_ps_epilog(const struct aco_compiler_options* options,
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const struct aco_shader_info* info,
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const struct aco_ps_epilog_info* epilog_info,
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const struct ac_shader_args* args,
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aco_shader_part_callback* build_epilog, void** binary);
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uint64_t aco_get_codegen_flags();
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#ifdef __cplusplus
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}
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#endif
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#endif
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