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This gives us some better explanation of a stack overflow in ir3_postsched with shader-db: IR3_SHADER_DEBUG=nouboopt ./run shaders/nexuiz/46.shader_test DAG validation failed at: 0x55f6570e8460: 0079:0107:002: _meta:collect r1.w (wrmask=0xff), r1.w, r2.x, r2.y, r2.z, r2.w, r3.x, r3.y, r3.z, false-deps:_[0098:0126:000: mov.u32u32], _[0112:0143:000: mov.u32u32], _[0087:0113:000: mov.u32u32], _[0113:0144:000: mov.u32u32], _[0099:0127:000: mov.u32u32], _[0088:0114:000: mov.u32u32] Nodes in stack: 0x55f657102050: 0079:0103:009: mov.u32u32 r1.w, r0.x, right=_[0080:0104:009: mov.u32u32] 0x55f6570e8460: 0079:0107:002: _meta:collect r1.w (wrmask=0xff), r1.w, r2.x, r2.y, r2.z, r2.w, r3.x, r3.y, r3.z, false-deps:_[0098:0126:000: mov.u32u32], _[0112:0143:000: mov.u32u32], _[0087:0113:000: mov.u32u32], _[0113:0144:000: mov.u32u32], _[0099:0127:000: mov.u32u32], _[0088:0114:000: mov.u32u32] 0x55f657075f80: 0083:0108:007: samgq (f32)(xyz)r0.z (wrmask=0x7), r1.w (wrmask=0xff), s#3, t#3 0x55f657051b60: 0104:0134:008: ldc.offset0 r3.x (wrmask=0xf), imm[0.000000,0,0x0], r9.w 0x55f657103040: 0112:0143:000: mov.u32u32 r9.w, r0.x, right=_[0113:0144:000: mov.u32u32] Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6656> |
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| README.rst | ||
| VERSION | ||
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.