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This flag indicates whether or not the legacy scanout flag is supported. It defaults to true since that has been the default assumption for the WSI code up until now. On NVIDIA hardware, we can't render to linear so, if we don't have modifiers, we want to automatically fall back to the blit path. In theory, we could do this inside the driver but it's a giant pain and much harder to ensure that the blit only happens as part of vkQueuePresent(). Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18826> |
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| .. | ||
| meson.build | ||
| wsi_common.c | ||
| wsi_common.h | ||
| wsi_common_display.c | ||
| wsi_common_display.h | ||
| wsi_common_drm.c | ||
| wsi_common_drm.h | ||
| wsi_common_private.h | ||
| wsi_common_queue.h | ||
| wsi_common_wayland.c | ||
| wsi_common_win32.c | ||
| wsi_common_x11.c | ||