mesa/src/amd/vulkan/bvh
Bas Nieuwenhuizen 50bb0d6427 radv: Use GLSL matrices for instance transforms in BVH.
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18692>
2022-09-23 22:52:23 +00:00
..
build_helpers.h radv: Use proper matrices for instance nodes. 2022-09-23 22:52:23 +00:00
build_interface.h radv: Translate the BVH copy shader to glsl from nir_builder. 2022-09-23 22:52:23 +00:00
bvh.h radv: Use GLSL matrices for instance transforms in BVH. 2022-09-23 22:52:23 +00:00
copy.comp radv: Translate the BVH copy shader to glsl from nir_builder. 2022-09-23 22:52:23 +00:00
internal.comp radv: Hardcode root node id. 2022-09-23 22:52:23 +00:00
leaf.comp radv: Use GLSL matrices for instance transforms in BVH. 2022-09-23 22:52:23 +00:00
meson.build radv: Translate the BVH copy shader to glsl from nir_builder. 2022-09-23 22:52:23 +00:00
morton.comp radv: Deduplicate push constant structs 2022-09-07 15:45:48 +00:00