mesa/progs/fpglsl/dowhile2.glsl
2010-03-10 16:32:07 -05:00

10 lines
153 B
GLSL

void main() {
float sum = 0.0;
do {
sum += 0.1;
if (sum < 0.499999)
continue;
break;
} while (true);
gl_FragColor = vec4(sum);
}