..
glsl
nir: Gather texture bitmasks in gl_nir_lower_samplers_as_deref.
2019-02-11 21:34:45 -08:00
nir
nir: add option to use scaling factor when sampling planes YUV lowering
2019-02-12 08:41:20 +02:00
spirv
compiler: Mark clip/cull distance arrays as compact before lowering.
2019-02-05 13:58:46 -08:00
.gitignore
nir/spirv: Remove a duplicate spirv2nir from .gitignore
2016-10-04 07:43:15 -07:00
Android.glsl.gen.mk
android,autotools,i965: Fix location of float64_glsl.h
2019-01-31 19:04:30 +00:00
Android.glsl.mk
android: glsl: build shader cache sources
2017-02-20 16:30:37 +00:00
Android.mk
Android: glsl: add rules to generate ir_expression*.h header files
2016-09-06 15:58:55 +01:00
Android.nir.gen.mk
Android: fix a missing nir_intrinsics.h error
2018-07-21 08:50:23 +02:00
Android.nir.mk
android: fix libmesa_nir build
2017-07-21 08:47:56 +03:00
blob.c
compiler/blob: Add blob_skip_bytes
2018-07-09 23:02:33 -07:00
blob.h
compiler/blob: Add blob_skip_bytes
2018-07-09 23:02:33 -07:00
builtin_type_macros.h
glsl_types: vec8/vec16 support
2018-03-25 10:42:54 -04:00
glsl_types.cpp
glsl_types: Rename parameter of glsl_count_attribute_slots
2019-01-28 11:42:46 +01:00
glsl_types.h
glsl_type: initialize offset and location to -1 for glsl_struct_field
2019-02-09 13:52:15 +01:00
Makefile.am
configure: allow building with python3
2018-10-31 19:15:50 +00:00
Makefile.glsl.am
automake: Add float64.glsl to dist tarball
2019-01-29 23:24:57 +00:00
Makefile.nir.am
nir/algebraic: Add unit tests for bitsize validation
2018-12-05 17:57:40 +01:00
Makefile.sources
automake: Fix path to generated source
2019-01-29 23:24:57 +00:00
Makefile.spirv.am
spirv: autotools: add vtn_gather_types_c.py in distribution tarball
2018-04-10 10:37:46 +02:00
meson.build
meson: Build with Python 3
2018-08-10 15:15:09 -07:00
nir_types.cpp
nir: add glsl_type_is_32bit() helper
2019-02-08 02:54:56 +00:00
nir_types.h
nir: add glsl_type_is_32bit() helper
2019-02-08 02:54:56 +00:00
SConscript
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
SConscript.glsl
mesa: Remove prog_hash_table.c
2016-09-12 10:48:35 +10:00
SConscript.nir
nir: mako all the intrinsics
2018-03-27 08:36:37 -04:00
SConscript.spirv
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
shader_enums.c
mesa: add MESA_SHADER_KERNEL
2019-01-21 20:36:41 +01:00
shader_enums.h
mesa: add MESA_SHADER_KERNEL
2019-01-21 20:36:41 +01:00
shader_info.h
nir: Gather texture bitmasks in gl_nir_lower_samplers_as_deref.
2019-02-11 21:34:45 -08:00