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https://gitlab.freedesktop.org/mesa/mesa.git
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This patch adds GL43 tracked states stack and supports GL43 resource validation at draw time. This patch is squash of in house patches to support GL43 on VMware driver. Reviewed-by: Charmaine Lee <charmainel@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14270>
998 lines
32 KiB
C
998 lines
32 KiB
C
/**********************************************************
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* Copyright 2008-2009 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************/
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#include "svga_cmd.h"
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#include "pipe/p_state.h"
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#include "pipe/p_defines.h"
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#include "util/u_inlines.h"
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#include "os/os_thread.h"
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#include "util/u_bitmask.h"
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#include "util/format/u_format.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#include "svga_format.h"
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#include "svga_screen.h"
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#include "svga_context.h"
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#include "svga_sampler_view.h"
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#include "svga_resource_texture.h"
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#include "svga_surface.h"
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#include "svga_debug.h"
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static void svga_mark_surface_dirty(struct pipe_surface *surf);
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void
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svga_texture_copy_region(struct svga_context *svga,
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struct svga_winsys_surface *src_handle,
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unsigned srcSubResource,
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unsigned src_x, unsigned src_y, unsigned src_z,
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struct svga_winsys_surface *dst_handle,
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unsigned dstSubResource,
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unsigned dst_x, unsigned dst_y, unsigned dst_z,
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unsigned width, unsigned height, unsigned depth)
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{
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SVGA3dCopyBox box;
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assert(svga_have_vgpu10(svga));
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box.x = dst_x;
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box.y = dst_y;
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box.z = dst_z;
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box.w = width;
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box.h = height;
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box.d = depth;
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box.srcx = src_x;
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box.srcy = src_y;
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box.srcz = src_z;
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SVGA_RETRY(svga, SVGA3D_vgpu10_PredCopyRegion
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(svga->swc, dst_handle, dstSubResource,
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src_handle, srcSubResource, &box));
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}
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void
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svga_texture_copy_handle(struct svga_context *svga,
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struct svga_winsys_surface *src_handle,
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unsigned src_x, unsigned src_y, unsigned src_z,
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unsigned src_level, unsigned src_layer,
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struct svga_winsys_surface *dst_handle,
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unsigned dst_x, unsigned dst_y, unsigned dst_z,
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unsigned dst_level, unsigned dst_layer,
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unsigned width, unsigned height, unsigned depth)
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{
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struct svga_surface dst, src;
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SVGA3dCopyBox box, *boxes;
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assert(svga);
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src.handle = src_handle;
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src.real_level = src_level;
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src.real_layer = src_layer;
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src.real_zslice = 0;
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dst.handle = dst_handle;
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dst.real_level = dst_level;
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dst.real_layer = dst_layer;
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dst.real_zslice = 0;
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box.x = dst_x;
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box.y = dst_y;
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box.z = dst_z;
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box.w = width;
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box.h = height;
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box.d = depth;
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box.srcx = src_x;
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box.srcy = src_y;
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box.srcz = src_z;
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/*
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SVGA_DBG(DEBUG_VIEWS, "mipcopy src: %p %u (%ux%ux%u), dst: %p %u (%ux%ux%u)\n",
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src_handle, src_level, src_x, src_y, src_z,
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dst_handle, dst_level, dst_x, dst_y, dst_z);
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*/
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SVGA_RETRY(svga, SVGA3D_BeginSurfaceCopy(svga->swc,
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&src.base,
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&dst.base,
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&boxes, 1));
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*boxes = box;
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SVGA_FIFOCommitAll(svga->swc);
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}
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/* A helper function to sync up the two surface handles.
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*/
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static void
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svga_texture_copy_handle_resource(struct svga_context *svga,
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struct svga_texture *src_tex,
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struct svga_winsys_surface *dst,
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unsigned int numMipLevels,
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unsigned int numLayers,
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int zslice_pick,
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unsigned int mipoffset,
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unsigned int layeroffset)
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{
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unsigned int i, j;
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unsigned int zoffset = 0;
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/* A negative zslice_pick implies zoffset at 0, and depth to copy is
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* from the depth of the texture at the particular mipmap level.
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*/
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if (zslice_pick >= 0)
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zoffset = zslice_pick;
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for (i = 0; i < numMipLevels; i++) {
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unsigned int miplevel = i + mipoffset;
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for (j = 0; j < numLayers; j++) {
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if (svga_is_texture_level_defined(src_tex, j+layeroffset, miplevel)) {
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unsigned depth = (zslice_pick < 0 ?
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u_minify(src_tex->b.depth0, miplevel) : 1);
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if (src_tex->b.nr_samples > 1) {
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unsigned subResource = j * numMipLevels + i;
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svga_texture_copy_region(svga, src_tex->handle,
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subResource, 0, 0, zoffset,
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dst, subResource, 0, 0, 0,
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src_tex->b.width0, src_tex->b.height0, depth);
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}
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else {
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svga_texture_copy_handle(svga,
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src_tex->handle,
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0, 0, zoffset,
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miplevel,
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j + layeroffset,
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dst, 0, 0, 0, i, j,
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u_minify(src_tex->b.width0, miplevel),
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u_minify(src_tex->b.height0, miplevel),
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depth);
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}
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}
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}
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}
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}
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struct svga_winsys_surface *
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svga_texture_view_surface(struct svga_context *svga,
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struct svga_texture *tex,
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unsigned bind_flags,
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SVGA3dSurfaceAllFlags flags,
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SVGA3dSurfaceFormat format,
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unsigned start_mip,
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unsigned num_mip,
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int layer_pick,
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unsigned num_layers,
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int zslice_pick,
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boolean cacheable,
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struct svga_host_surface_cache_key *key) /* OUT */
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{
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struct svga_screen *ss = svga_screen(svga->pipe.screen);
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struct svga_winsys_surface *handle = NULL;
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boolean invalidated;
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boolean needCopyResource;
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SVGA_DBG(DEBUG_PERF,
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"svga: Create surface view: layer %d zslice %d mips %d..%d\n",
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layer_pick, zslice_pick, start_mip, start_mip+num_mip-1);
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SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_EMULATESURFACEVIEW);
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key->flags = flags;
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key->format = format;
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key->numMipLevels = num_mip;
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key->size.width = u_minify(tex->b.width0, start_mip);
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key->size.height = u_minify(tex->b.height0, start_mip);
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key->size.depth = zslice_pick < 0 ? u_minify(tex->b.depth0, start_mip) : 1;
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key->cachable = 1;
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key->arraySize = 1;
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key->numFaces = 1;
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/* single sample surface can be treated as non-multisamples surface */
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key->sampleCount = tex->b.nr_samples > 1 ? tex->b.nr_samples : 0;
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if (key->sampleCount > 1) {
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assert(ss->sws->have_sm4_1);
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key->flags |= SVGA3D_SURFACE_MULTISAMPLE;
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}
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if (tex->b.target == PIPE_TEXTURE_CUBE && layer_pick < 0) {
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key->flags |= SVGA3D_SURFACE_CUBEMAP;
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key->numFaces = 6;
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} else if (tex->b.target == PIPE_TEXTURE_1D_ARRAY ||
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tex->b.target == PIPE_TEXTURE_2D_ARRAY) {
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key->arraySize = num_layers;
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}
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if (key->format == SVGA3D_FORMAT_INVALID) {
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key->cachable = 0;
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goto done;
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}
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if (cacheable && tex->backed_handle &&
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memcmp(key, &tex->backed_key, sizeof *key) == 0) {
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handle = tex->backed_handle;
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needCopyResource = tex->backed_age < tex->age;
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} else {
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SVGA_DBG(DEBUG_DMA, "surface_create for texture view\n");
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handle = svga_screen_surface_create(ss, bind_flags, PIPE_USAGE_DEFAULT,
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&invalidated, key);
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needCopyResource = TRUE;
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if (cacheable && !tex->backed_handle) {
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tex->backed_handle = handle;
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memcpy(&tex->backed_key, key, sizeof *key);
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}
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}
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if (!handle) {
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key->cachable = 0;
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goto done;
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}
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SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture view)\n", handle);
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if (layer_pick < 0)
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layer_pick = 0;
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if (needCopyResource) {
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svga_texture_copy_handle_resource(svga, tex, handle,
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key->numMipLevels,
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key->numFaces * key->arraySize,
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zslice_pick, start_mip, layer_pick);
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tex->backed_age = tex->age;
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}
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done:
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SVGA_STATS_TIME_POP(ss->sws);
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return handle;
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}
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/**
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* A helper function to create a surface view.
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* The clone_resource boolean flag specifies whether to clone the resource
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* for the surface view.
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*/
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static struct pipe_surface *
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svga_create_surface_view(struct pipe_context *pipe,
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struct pipe_resource *pt,
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const struct pipe_surface *surf_tmpl,
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boolean clone_resource)
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{
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struct svga_context *svga = svga_context(pipe);
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struct svga_texture *tex = svga_texture(pt);
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struct pipe_screen *screen = pipe->screen;
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struct svga_screen *ss = svga_screen(screen);
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struct svga_surface *s;
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unsigned layer, zslice, bind;
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unsigned nlayers = 1;
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SVGA3dSurfaceAllFlags flags = 0;
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SVGA3dSurfaceFormat format;
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struct pipe_surface *retVal = NULL;
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s = CALLOC_STRUCT(svga_surface);
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if (!s)
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return NULL;
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SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_CREATESURFACEVIEW);
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if (pt->target == PIPE_TEXTURE_CUBE) {
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layer = surf_tmpl->u.tex.first_layer;
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zslice = 0;
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}
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else if (pt->target == PIPE_TEXTURE_1D_ARRAY ||
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pt->target == PIPE_TEXTURE_2D_ARRAY ||
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pt->target == PIPE_TEXTURE_CUBE_ARRAY) {
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layer = surf_tmpl->u.tex.first_layer;
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zslice = 0;
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nlayers = surf_tmpl->u.tex.last_layer - surf_tmpl->u.tex.first_layer + 1;
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}
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else {
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layer = 0;
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zslice = surf_tmpl->u.tex.first_layer;
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}
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pipe_reference_init(&s->base.reference, 1);
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pipe_resource_reference(&s->base.texture, pt);
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s->base.context = pipe;
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s->base.format = surf_tmpl->format;
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s->base.width = u_minify(pt->width0, surf_tmpl->u.tex.level);
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s->base.height = u_minify(pt->height0, surf_tmpl->u.tex.level);
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s->base.u.tex.level = surf_tmpl->u.tex.level;
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s->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
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s->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
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s->view_id = SVGA3D_INVALID_ID;
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s->backed = NULL;
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if (util_format_is_depth_or_stencil(surf_tmpl->format)) {
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flags = SVGA3D_SURFACE_HINT_DEPTHSTENCIL |
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SVGA3D_SURFACE_BIND_DEPTH_STENCIL;
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bind = PIPE_BIND_DEPTH_STENCIL;
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}
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else {
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flags = SVGA3D_SURFACE_HINT_RENDERTARGET |
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SVGA3D_SURFACE_BIND_RENDER_TARGET;
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bind = PIPE_BIND_RENDER_TARGET;
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}
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if (tex->imported) {
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/* imported resource (a window) */
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format = tex->key.format;
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if (util_format_is_srgb(surf_tmpl->format)) {
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/* sRGB rendering to window */
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format = svga_linear_to_srgb(format);
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}
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}
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else {
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format = svga_translate_format(ss, surf_tmpl->format, bind);
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}
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assert(format != SVGA3D_FORMAT_INVALID);
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if (clone_resource) {
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SVGA_DBG(DEBUG_VIEWS,
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"New backed surface view: resource %p, level %u layer %u z %u, %p\n",
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pt, surf_tmpl->u.tex.level, layer, zslice, s);
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if (svga_have_vgpu10(svga)) {
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switch (pt->target) {
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case PIPE_TEXTURE_1D:
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flags |= SVGA3D_SURFACE_1D;
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break;
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case PIPE_TEXTURE_1D_ARRAY:
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flags |= SVGA3D_SURFACE_1D | SVGA3D_SURFACE_ARRAY;
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break;
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case PIPE_TEXTURE_2D_ARRAY:
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flags |= SVGA3D_SURFACE_ARRAY;
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break;
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case PIPE_TEXTURE_3D:
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flags |= SVGA3D_SURFACE_VOLUME;
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break;
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case PIPE_TEXTURE_CUBE:
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if (nlayers == 6)
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flags |= SVGA3D_SURFACE_CUBEMAP;
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break;
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case PIPE_TEXTURE_CUBE_ARRAY:
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if (nlayers % 6 == 0)
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flags |= SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_ARRAY;
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break;
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default:
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break;
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}
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}
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/* When we clone the surface view resource, use the format used in
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* the creation of the original resource.
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*/
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s->handle = svga_texture_view_surface(svga, tex, bind, flags,
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tex->key.format,
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surf_tmpl->u.tex.level, 1,
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layer, nlayers, zslice,
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TRUE, &s->key);
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if (!s->handle) {
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FREE(s);
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goto done;
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}
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s->key.format = format;
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s->real_layer = 0;
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s->real_level = 0;
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s->real_zslice = 0;
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} else {
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SVGA_DBG(DEBUG_VIEWS,
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"New surface view: resource %p, level %u, layer %u, z %u, %p\n",
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pt, surf_tmpl->u.tex.level, layer, zslice, s);
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memset(&s->key, 0, sizeof s->key);
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s->key.format = format;
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s->handle = tex->handle;
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s->real_layer = layer;
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s->real_zslice = zslice;
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s->real_level = surf_tmpl->u.tex.level;
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}
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svga->hud.num_surface_views++;
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retVal = &s->base;
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done:
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SVGA_STATS_TIME_POP(ss->sws);
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return retVal;
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}
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static struct pipe_surface *
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svga_create_surface(struct pipe_context *pipe,
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struct pipe_resource *pt,
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const struct pipe_surface *surf_tmpl)
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{
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struct svga_context *svga = svga_context(pipe);
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struct pipe_screen *screen = pipe->screen;
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struct pipe_surface *surf = NULL;
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boolean view = FALSE;
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SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATESURFACE);
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if (svga_screen(screen)->debug.force_surface_view)
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view = TRUE;
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if (surf_tmpl->u.tex.level != 0 &&
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svga_screen(screen)->debug.force_level_surface_view)
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view = TRUE;
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if (pt->target == PIPE_TEXTURE_3D)
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view = TRUE;
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if (svga_have_vgpu10(svga) || svga_screen(screen)->debug.no_surface_view)
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view = FALSE;
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surf = svga_create_surface_view(pipe, pt, surf_tmpl, view);
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SVGA_STATS_TIME_POP(svga_sws(svga));
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return surf;
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}
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/**
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* Create an alternate surface view and clone the resource if specified
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*/
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static struct svga_surface *
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create_backed_surface_view(struct svga_context *svga, struct svga_surface *s,
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boolean clone_resource)
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{
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struct svga_texture *tex = svga_texture(s->base.texture);
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if (!s->backed) {
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struct pipe_surface *backed_view;
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SVGA_STATS_TIME_PUSH(svga_sws(svga),
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SVGA_STATS_TIME_CREATEBACKEDSURFACEVIEW);
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backed_view = svga_create_surface_view(&svga->pipe,
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&tex->b,
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&s->base,
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clone_resource);
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if (!backed_view)
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goto done;
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s->backed = svga_surface(backed_view);
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|
|
SVGA_STATS_TIME_POP(svga_sws(svga));
|
|
}
|
|
else if (s->backed->handle != tex->handle &&
|
|
s->backed->age < tex->age) {
|
|
/*
|
|
* There is already an existing backing surface, but we still need to
|
|
* sync the backing resource if the original resource has been modified
|
|
* since the last copy.
|
|
*/
|
|
struct svga_surface *bs = s->backed;
|
|
unsigned int layer, zslice;
|
|
|
|
assert(bs->handle);
|
|
|
|
switch (tex->b.target) {
|
|
case PIPE_TEXTURE_CUBE:
|
|
case PIPE_TEXTURE_CUBE_ARRAY:
|
|
case PIPE_TEXTURE_1D_ARRAY:
|
|
case PIPE_TEXTURE_2D_ARRAY:
|
|
layer = s->base.u.tex.first_layer;
|
|
zslice = 0;
|
|
break;
|
|
default:
|
|
layer = 0;
|
|
zslice = s->base.u.tex.first_layer;
|
|
}
|
|
|
|
svga_texture_copy_handle_resource(svga, tex, bs->handle,
|
|
bs->key.numMipLevels,
|
|
bs->key.numFaces * bs->key.arraySize,
|
|
zslice, s->base.u.tex.level, layer);
|
|
}
|
|
|
|
svga_mark_surface_dirty(&s->backed->base);
|
|
s->backed->age = tex->age;
|
|
|
|
assert(s->backed->base.context == &svga->pipe);
|
|
|
|
done:
|
|
return s->backed;
|
|
}
|
|
|
|
/**
|
|
* Create a DX RenderTarget/DepthStencil View for the given surface,
|
|
* if needed.
|
|
*/
|
|
struct pipe_surface *
|
|
svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s)
|
|
{
|
|
enum pipe_error ret = PIPE_OK;
|
|
enum pipe_shader_type shader;
|
|
|
|
assert(svga_have_vgpu10(svga));
|
|
assert(s);
|
|
|
|
SVGA_STATS_TIME_PUSH(svga_sws(svga),
|
|
SVGA_STATS_TIME_VALIDATESURFACEVIEW);
|
|
|
|
/**
|
|
* DX spec explicitly specifies that no resource can be bound to a render
|
|
* target view and a shader resource view simultaneously.
|
|
* So first check if the resource bound to this surface view collides with
|
|
* a sampler view. If so, then we will clone this surface view and its
|
|
* associated resource. We will then use the cloned surface view for
|
|
* render target.
|
|
*/
|
|
for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_COMPUTE; shader++) {
|
|
if (svga_check_sampler_view_resource_collision(svga, s->handle, shader)) {
|
|
SVGA_DBG(DEBUG_VIEWS,
|
|
"same resource used in shaderResource and renderTarget 0x%x\n",
|
|
s->handle);
|
|
s = create_backed_surface_view(svga, s, TRUE);
|
|
|
|
if (s)
|
|
svga->state.hw_draw.has_backed_views = TRUE;
|
|
|
|
/* s may be null here if the function failed */
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Create an alternate surface view for the specified context if the
|
|
* view was created for another context.
|
|
*/
|
|
if (s && s->base.context != &svga->pipe) {
|
|
s = create_backed_surface_view(svga, s, FALSE);
|
|
|
|
if (s)
|
|
svga->state.hw_draw.has_backed_views = TRUE;
|
|
}
|
|
|
|
if (s && s->view_id == SVGA3D_INVALID_ID) {
|
|
SVGA3dResourceType resType;
|
|
SVGA3dRenderTargetViewDesc desc;
|
|
struct svga_texture *stex = svga_texture(s->base.texture);
|
|
|
|
if (stex->surface_state < SVGA_SURFACE_STATE_INVALIDATED) {
|
|
assert(stex->handle);
|
|
|
|
/* We are about to render into a surface that has not been validated.
|
|
* First invalidate the surface so that the device does not
|
|
* need to update the host-side copy with the invalid
|
|
* content when the associated mob is first bound to the surface.
|
|
*/
|
|
SVGA_RETRY(svga, SVGA3D_InvalidateGBSurface(svga->swc, stex->handle));
|
|
stex->surface_state = SVGA_SURFACE_STATE_INVALIDATED;
|
|
}
|
|
|
|
desc.tex.mipSlice = s->real_level;
|
|
desc.tex.firstArraySlice = s->real_layer + s->real_zslice;
|
|
desc.tex.arraySize =
|
|
s->base.u.tex.last_layer - s->base.u.tex.first_layer + 1;
|
|
|
|
resType = svga_resource_type(s->base.texture->target);
|
|
|
|
if (util_format_is_depth_or_stencil(s->base.format)) {
|
|
|
|
/* Create depth stencil view only if the resource is created
|
|
* with depth stencil bind flag.
|
|
*/
|
|
if (stex->key.flags & SVGA3D_SURFACE_BIND_DEPTH_STENCIL) {
|
|
s->view_id = util_bitmask_add(svga->surface_view_id_bm);
|
|
ret = SVGA3D_vgpu10_DefineDepthStencilView(svga->swc,
|
|
s->view_id,
|
|
s->handle,
|
|
s->key.format,
|
|
resType,
|
|
&desc);
|
|
}
|
|
}
|
|
else {
|
|
/* Create render target view only if the resource is created
|
|
* with render target bind flag.
|
|
*/
|
|
if (stex->key.flags & SVGA3D_SURFACE_BIND_RENDER_TARGET) {
|
|
SVGA3dSurfaceFormat view_format = s->key.format;
|
|
|
|
/* Can't create RGBA render target view of a RGBX surface so adjust
|
|
* the view format. We do something similar for texture samplers in
|
|
* svga_validate_pipe_sampler_view().
|
|
*/
|
|
if (view_format == SVGA3D_B8G8R8A8_UNORM &&
|
|
(stex->key.format == SVGA3D_B8G8R8X8_UNORM ||
|
|
stex->key.format == SVGA3D_B8G8R8X8_TYPELESS)) {
|
|
view_format = SVGA3D_B8G8R8X8_UNORM;
|
|
}
|
|
|
|
s->view_id = util_bitmask_add(svga->surface_view_id_bm);
|
|
ret = SVGA3D_vgpu10_DefineRenderTargetView(svga->swc,
|
|
s->view_id,
|
|
s->handle,
|
|
view_format,
|
|
resType,
|
|
&desc);
|
|
}
|
|
}
|
|
|
|
if (ret != PIPE_OK) {
|
|
util_bitmask_clear(svga->surface_view_id_bm, s->view_id);
|
|
s->view_id = SVGA3D_INVALID_ID;
|
|
s = NULL;
|
|
}
|
|
}
|
|
|
|
SVGA_STATS_TIME_POP(svga_sws(svga));
|
|
|
|
return s ? &s->base : NULL;
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
svga_surface_destroy(struct pipe_context *pipe,
|
|
struct pipe_surface *surf)
|
|
{
|
|
struct svga_context *svga = svga_context(pipe);
|
|
struct svga_surface *s = svga_surface(surf);
|
|
struct svga_texture *t = svga_texture(surf->texture);
|
|
struct svga_screen *ss = svga_screen(surf->texture->screen);
|
|
|
|
SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_DESTROYSURFACE);
|
|
|
|
/* Destroy the backed view surface if it exists */
|
|
if (s->backed) {
|
|
svga_surface_destroy(pipe, &s->backed->base);
|
|
s->backed = NULL;
|
|
}
|
|
|
|
/* Destroy the surface handle if this is a backed handle and
|
|
* it is not being cached in the texture.
|
|
*/
|
|
if (s->handle != t->handle && s->handle != t->backed_handle) {
|
|
SVGA_DBG(DEBUG_DMA, "unref sid %p (tex surface)\n", s->handle);
|
|
svga_screen_surface_destroy(ss, &s->key,
|
|
svga_was_texture_rendered_to(t),
|
|
&s->handle);
|
|
}
|
|
|
|
if (s->view_id != SVGA3D_INVALID_ID) {
|
|
/* The SVGA3D device will generate a device error if the
|
|
* render target view or depth stencil view is destroyed from
|
|
* a context other than the one it was created with.
|
|
* Similar to shader resource view, in this case, we will skip
|
|
* the destroy for now.
|
|
*/
|
|
if (surf->context != pipe) {
|
|
_debug_printf("context mismatch in %s\n", __func__);
|
|
}
|
|
else {
|
|
assert(svga_have_vgpu10(svga));
|
|
if (util_format_is_depth_or_stencil(s->base.format)) {
|
|
SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyDepthStencilView(svga->swc,
|
|
s->view_id));
|
|
}
|
|
else {
|
|
SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyRenderTargetView(svga->swc,
|
|
s->view_id));
|
|
}
|
|
util_bitmask_clear(svga->surface_view_id_bm, s->view_id);
|
|
}
|
|
}
|
|
|
|
pipe_resource_reference(&surf->texture, NULL);
|
|
FREE(surf);
|
|
|
|
svga->hud.num_surface_views--;
|
|
SVGA_STATS_TIME_POP(ss->sws);
|
|
}
|
|
|
|
|
|
static void
|
|
svga_mark_surface_dirty(struct pipe_surface *surf)
|
|
{
|
|
struct svga_surface *s = svga_surface(surf);
|
|
struct svga_texture *tex = svga_texture(surf->texture);
|
|
|
|
if (!s->dirty) {
|
|
s->dirty = TRUE;
|
|
|
|
if (s->handle == tex->handle) {
|
|
/* hmm so 3d textures always have all their slices marked ? */
|
|
svga_define_texture_level(tex, surf->u.tex.first_layer,
|
|
surf->u.tex.level);
|
|
}
|
|
else {
|
|
/* this will happen later in svga_propagate_surface */
|
|
}
|
|
}
|
|
|
|
/* Increment the view_age and texture age for this surface's mipmap
|
|
* level so that any sampler views into the texture are re-validated too.
|
|
* Note: we age the texture for backed surface view only when the
|
|
* backed surface is propagated to the original surface.
|
|
*/
|
|
if (s->handle == tex->handle)
|
|
svga_age_texture_view(tex, surf->u.tex.level);
|
|
}
|
|
|
|
|
|
void
|
|
svga_mark_surfaces_dirty(struct svga_context *svga)
|
|
{
|
|
unsigned i;
|
|
struct svga_hw_clear_state *hw = &svga->state.hw_clear;
|
|
|
|
if (svga_have_vgpu10(svga)) {
|
|
|
|
/* For VGPU10, mark the dirty bit in the rendertarget/depth stencil view surface.
|
|
* This surface can be the backed surface.
|
|
*/
|
|
for (i = 0; i < hw->num_rendertargets; i++) {
|
|
if (hw->rtv[i])
|
|
svga_mark_surface_dirty(hw->rtv[i]);
|
|
}
|
|
if (hw->dsv)
|
|
svga_mark_surface_dirty(hw->dsv);
|
|
} else {
|
|
for (i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) {
|
|
if (svga->curr.framebuffer.cbufs[i])
|
|
svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]);
|
|
}
|
|
if (svga->curr.framebuffer.zsbuf)
|
|
svga_mark_surface_dirty(svga->curr.framebuffer.zsbuf);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Progagate any changes from surfaces to texture.
|
|
* pipe is optional context to inline the blit command in.
|
|
*/
|
|
void
|
|
svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf,
|
|
boolean reset)
|
|
{
|
|
struct svga_surface *s = svga_surface(surf);
|
|
struct svga_texture *tex = svga_texture(surf->texture);
|
|
struct svga_screen *ss = svga_screen(surf->texture->screen);
|
|
|
|
if (!s->dirty)
|
|
return;
|
|
|
|
SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_PROPAGATESURFACE);
|
|
|
|
/* Reset the dirty flag if specified. This is to ensure that
|
|
* the dirty flag will not be reset and stay unset when the backing
|
|
* surface is still being bound and rendered to.
|
|
* The reset flag will be set to TRUE when the surface is propagated
|
|
* and will be unbound.
|
|
*/
|
|
s->dirty = !reset;
|
|
|
|
ss->texture_timestamp++;
|
|
svga_age_texture_view(tex, surf->u.tex.level);
|
|
|
|
if (s->handle != tex->handle) {
|
|
unsigned zslice, layer;
|
|
unsigned nlayers = 1;
|
|
unsigned i;
|
|
unsigned numMipLevels = tex->b.last_level + 1;
|
|
unsigned srcLevel = s->real_level;
|
|
unsigned dstLevel = surf->u.tex.level;
|
|
unsigned width = u_minify(tex->b.width0, dstLevel);
|
|
unsigned height = u_minify(tex->b.height0, dstLevel);
|
|
|
|
if (surf->texture->target == PIPE_TEXTURE_CUBE) {
|
|
zslice = 0;
|
|
layer = surf->u.tex.first_layer;
|
|
}
|
|
else if (surf->texture->target == PIPE_TEXTURE_1D_ARRAY ||
|
|
surf->texture->target == PIPE_TEXTURE_2D_ARRAY ||
|
|
surf->texture->target == PIPE_TEXTURE_CUBE_ARRAY) {
|
|
zslice = 0;
|
|
layer = surf->u.tex.first_layer;
|
|
nlayers = surf->u.tex.last_layer - surf->u.tex.first_layer + 1;
|
|
}
|
|
else {
|
|
zslice = surf->u.tex.first_layer;
|
|
layer = 0;
|
|
}
|
|
|
|
SVGA_DBG(DEBUG_VIEWS,
|
|
"Propagate surface %p to resource %p, level %u\n",
|
|
surf, tex, surf->u.tex.level);
|
|
|
|
if (svga_have_vgpu10(svga)) {
|
|
unsigned srcSubResource, dstSubResource;
|
|
|
|
for (i = 0; i < nlayers; i++) {
|
|
srcSubResource = (s->real_layer + i) * numMipLevels + srcLevel;
|
|
dstSubResource = (layer + i) * numMipLevels + dstLevel;
|
|
|
|
svga_texture_copy_region(svga,
|
|
s->handle, srcSubResource, 0, 0, 0,
|
|
tex->handle, dstSubResource, 0, 0, zslice,
|
|
width, height, 1);
|
|
svga_define_texture_level(tex, layer + i, dstLevel);
|
|
}
|
|
}
|
|
else {
|
|
for (i = 0; i < nlayers; i++) {
|
|
svga_texture_copy_handle(svga,
|
|
s->handle, 0, 0, 0, srcLevel,
|
|
s->real_layer + i,
|
|
tex->handle, 0, 0, zslice, dstLevel,
|
|
layer + i,
|
|
width, height, 1);
|
|
|
|
svga_define_texture_level(tex, layer + i, dstLevel);
|
|
}
|
|
}
|
|
|
|
/* Sync the surface view age with the texture age */
|
|
s->age = tex->age;
|
|
|
|
/* If this backed surface is cached in the texture,
|
|
* update the backed age as well.
|
|
*/
|
|
if (tex->backed_handle == s->handle) {
|
|
tex->backed_age = tex->age;
|
|
}
|
|
}
|
|
|
|
SVGA_STATS_TIME_POP(ss->sws);
|
|
}
|
|
|
|
|
|
/**
|
|
* If any of the render targets are in backing texture views, propagate any
|
|
* changes to them back to the original texture.
|
|
*/
|
|
void
|
|
svga_propagate_rendertargets(struct svga_context *svga)
|
|
{
|
|
unsigned i;
|
|
|
|
/* Early exit if there is no backing texture views in use */
|
|
if (!svga->state.hw_draw.has_backed_views)
|
|
return;
|
|
|
|
/* Note that we examine the svga->state.hw_draw.framebuffer surfaces,
|
|
* not the svga->curr.framebuffer surfaces, because it's the former
|
|
* surfaces which may be backing surface views (the actual render targets).
|
|
*/
|
|
for (i = 0; i < svga->state.hw_clear.num_rendertargets; i++) {
|
|
struct pipe_surface *s = svga->state.hw_clear.rtv[i];
|
|
if (s) {
|
|
svga_propagate_surface(svga, s, FALSE);
|
|
}
|
|
}
|
|
|
|
if (svga->state.hw_clear.dsv) {
|
|
svga_propagate_surface(svga, svga->state.hw_clear.dsv, FALSE);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Check if we should call svga_propagate_surface on the surface.
|
|
*/
|
|
boolean
|
|
svga_surface_needs_propagation(const struct pipe_surface *surf)
|
|
{
|
|
const struct svga_surface *s = svga_surface_const(surf);
|
|
struct svga_texture *tex = svga_texture(surf->texture);
|
|
|
|
return s->dirty && s->handle != tex->handle;
|
|
}
|
|
|
|
|
|
static void
|
|
svga_get_sample_position(struct pipe_context *context,
|
|
unsigned sample_count, unsigned sample_index,
|
|
float *pos_out)
|
|
{
|
|
/* We can't actually query the device to learn the sample positions.
|
|
* These were grabbed from nvidia's driver.
|
|
*/
|
|
static const float pos1[1][2] = {
|
|
{ 0.5, 0.5 }
|
|
};
|
|
static const float pos2[2][2] = {
|
|
{ 0.75, 0.75 },
|
|
{ 0.25, 0.25 }
|
|
};
|
|
static const float pos4[4][2] = {
|
|
{ 0.375000, 0.125000 },
|
|
{ 0.875000, 0.375000 },
|
|
{ 0.125000, 0.625000 },
|
|
{ 0.625000, 0.875000 }
|
|
};
|
|
static const float pos8[8][2] = {
|
|
{ 0.562500, 0.312500 },
|
|
{ 0.437500, 0.687500 },
|
|
{ 0.812500, 0.562500 },
|
|
{ 0.312500, 0.187500 },
|
|
{ 0.187500, 0.812500 },
|
|
{ 0.062500, 0.437500 },
|
|
{ 0.687500, 0.937500 },
|
|
{ 0.937500, 0.062500 }
|
|
};
|
|
static const float pos16[16][2] = {
|
|
{ 0.187500, 0.062500 },
|
|
{ 0.437500, 0.187500 },
|
|
{ 0.062500, 0.312500 },
|
|
{ 0.312500, 0.437500 },
|
|
{ 0.687500, 0.062500 },
|
|
{ 0.937500, 0.187500 },
|
|
{ 0.562500, 0.312500 },
|
|
{ 0.812500, 0.437500 },
|
|
{ 0.187500, 0.562500 },
|
|
{ 0.437500, 0.687500 },
|
|
{ 0.062500, 0.812500 },
|
|
{ 0.312500, 0.937500 },
|
|
{ 0.687500, 0.562500 },
|
|
{ 0.937500, 0.687500 },
|
|
{ 0.562500, 0.812500 },
|
|
{ 0.812500, 0.937500 }
|
|
};
|
|
const float (*positions)[2];
|
|
|
|
switch (sample_count) {
|
|
case 2:
|
|
positions = pos2;
|
|
break;
|
|
case 4:
|
|
positions = pos4;
|
|
break;
|
|
case 8:
|
|
positions = pos8;
|
|
break;
|
|
case 16:
|
|
positions = pos16;
|
|
break;
|
|
default:
|
|
positions = pos1;
|
|
}
|
|
|
|
pos_out[0] = positions[sample_index][0];
|
|
pos_out[1] = positions[sample_index][1];
|
|
}
|
|
|
|
|
|
void
|
|
svga_init_surface_functions(struct svga_context *svga)
|
|
{
|
|
svga->pipe.create_surface = svga_create_surface;
|
|
svga->pipe.surface_destroy = svga_surface_destroy;
|
|
svga->pipe.get_sample_position = svga_get_sample_position;
|
|
}
|