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Bit 12 of render->aux1 is GL_CCW/GL_CW. For GL_CCW (default of glFrontFace) we have to set that bit active. This is not what the blob does and what the original reverse engineering documentation says. The blob sets this value inverted and does some bogus negation of the fragment shaders gl_FrontFacing variable instead. Anyway, doing it this way does not cause regressions but fixes dEQP-GLES2.functional.shaders.builtin_variable.frontfacing and 4 piglit tests. Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7690> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.