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For 2D UI workloads and even most 3D workloads, the indirect dispatch shader won't actually be needed, but we currently compile it during eglInitialize() on every v7 application. That hurts app start-up time, especially given that this shader doesn't hit the disk cache. We can instead defer compiling this shader until it's actually needed, when glDispatchComputeIndirect() gets called. The tradeoff is that the first glDispatchComputeIndirect() call will be (much) slower than successive calls, since we need to build and compile this internal shader. I'm unconvinced that's a problem in practice. An app would need to call glDispatchComputeIndirect for the first time in the middle of a scene. 2D apps never would call that, OpenCL doesn't have that, and GL compute will have the same costs just moved around. So it's down to a 3D GLES3.1 app that indirectly dispatches compute for the first time time in the middle of a scene. Which, meh? It's not entirely implausible but we have bigger fish to fry, and this fixes a real problem (about 5% of eglInitialize time spent building this shader that won't actually get used). es2_info starts slightly faster with this change. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19622> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.