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Alyssa Rosenzweig 1827b4a2db panfrost: Compile indirect dispatch shader on first use
For 2D UI workloads and even most 3D workloads, the indirect dispatch shader
won't actually be needed, but we currently compile it during eglInitialize() on
every v7 application. That hurts app start-up time, especially given that this
shader doesn't hit the disk cache. We can instead defer compiling this shader
until it's actually needed, when glDispatchComputeIndirect() gets called.

The tradeoff is that the first glDispatchComputeIndirect() call will be (much)
slower than successive calls, since we need to build and compile this internal
shader. I'm unconvinced that's a problem in practice.

An app would need to call glDispatchComputeIndirect for the first time in the
middle of a scene.  2D apps never would call that, OpenCL doesn't have that, and
GL compute will have the same costs just moved around.  So it's down to a 3D
GLES3.1 app that indirectly dispatches compute for the first time time in the
middle of a scene. Which, meh? It's not entirely implausible but we have bigger
fish to fry, and this fixes a real problem (about 5% of eglInitialize time spent
building this shader that won't actually get used).

es2_info starts slightly faster with this change.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19622>
2022-11-10 14:22:56 +00:00
.github/workflows ci: Fixes macos.yml 2022-11-09 14:00:40 +00:00
.gitlab/issue_templates gitlab: ask that reporters don't include long logs in descriptions 2022-06-08 15:06:51 +00:00
.gitlab-ci ci: introduce the VALVE_FARM variable 2022-11-10 13:22:33 +00:00
android Android.mk: Fix gnu++14 related build failures 2022-11-07 17:46:42 +00:00
bin bin/perf-annotate-jit.py: Update to Python 3. 2022-08-21 22:14:43 -07:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs: update calendar for 22.3.0-rc2 2022-11-10 01:01:51 +00:00
include zink: Only #include <vulkan/vulkan_core.h> instead #include <vulkan/vulkan.h> in kopper_interface.h 2022-11-10 06:59:42 +00:00
src panfrost: Compile indirect dispatch shader on first use 2022-11-10 14:22:56 +00:00
subprojects meson: upgrade zlib wrap 2022-10-20 22:52:06 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig rusticl: added 2022-09-12 05:58:12 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore .gitignore: Qualify the path for the ignored build directory. 2022-06-09 22:53:37 +00:00
.gitlab-ci.yml ci: introduce the VALVE_FARM variable 2022-11-10 13:22:33 +00:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap .mailmap: change spelling for Constantine Kharlamov 2022-08-12 13:11:03 +00:00
CODEOWNERS CODEOWNERS: remove rajnesh-kanwal as an Imagination maintainer 2022-10-31 23:59:41 +00:00
meson.build meson: -DVK_ENABLE_BETA_EXTENSIONS at a single place 2022-11-09 13:30:24 +00:00
meson_options.txt meson: simplified meson for enabling ray-tracing on Intel 2022-11-01 06:30:47 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: fix version as it will be a new year 2022-11-04 14:30:55 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.