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Here's the code to emit DXIL code from NIR. It's big and bulky as-is, and it needs to be split up a bit. This is the combination of a lot of commits from our development branch, containing code by several authors. Co-authored-by: Bill Kristiansen <billkris@microsoft.com> Co-authored-by: Boris Brezillon <boris.brezillon@collabora.com> Co-authored-by: Daniel Stone <daniels@collabora.com> Co-authored-by: Gert Wollny <gert.wollny@collabora.com> Co-authored-by: Jesse Natalie <jenatali@microsoft.com> Co-authored-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Acked-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7477> |
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| .. | ||
| glsl | ||
| nir | ||
| spirv | ||
| Android.glsl.gen.mk | ||
| Android.glsl.mk | ||
| Android.mk | ||
| Android.nir.gen.mk | ||
| Android.nir.mk | ||
| builtin_type_macros.h | ||
| glsl_types.cpp | ||
| glsl_types.h | ||
| Makefile.sources | ||
| meson.build | ||
| nir_types.cpp | ||
| nir_types.h | ||
| SConscript | ||
| SConscript.glsl | ||
| SConscript.nir | ||
| SConscript.spirv | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||