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_mesa_strtod and _mesa_strtof are only used from the GLSL compiler and the ARB_[vertex|fragment]_program code, meaning that the locale doesn't need to be initialized before the first OpenGL context gets initialized. So let's use explicit initialization from the one-time init code instead of depending on a C++ compiler to initialize at image-load time. Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com>
28 lines
414 B
Text
28 lines
414 B
Text
MESA_UTIL_SHADER_CACHE_FILES := \
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mesa-sha1.c \
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mesa-sha1.h
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MESA_UTIL_FILES := \
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bitset.h \
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format_srgb.h \
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hash_table.c \
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hash_table.h \
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list.h \
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macros.h \
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ralloc.c \
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ralloc.h \
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register_allocate.c \
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register_allocate.h \
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rgtc.c \
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rgtc.h \
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rounding.h \
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set.c \
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set.h \
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simple_list.h \
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strtod.c \
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strtod.h \
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texcompress_rgtc_tmp.h \
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u_atomic.h
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MESA_UTIL_GENERATED_FILES = \
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format_srgb.c
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