mesa/src/compiler
Alyssa Rosenzweig 10b9c2fa36 nir: Support arrays in block_image_store_agx
For layered rendering, runs once per layer.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:32:12 -04:00
..
clc meson: Remove unnecessary inc_compiler mentions 2023-09-22 14:52:50 +00:00
glsl glsl: remove now unused varying linker code 2023-09-28 13:55:16 +00:00
isaspec isaspec: python does not need ';' 2023-09-28 08:15:50 +00:00
nir nir: Support arrays in block_image_store_agx 2023-10-01 12:32:12 -04:00
spirv spirv: Track when a shader has a cooperative matrix 2023-09-28 07:35:02 +00:00
builtin_types.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_c.py compiler/types: Use a string table for builtin type names 2023-09-16 15:17:01 +00:00
builtin_types_cpp_h.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_h.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
glsl_types.cpp compiler/types: Spell struct and enum in type names 2023-09-28 22:43:45 +00:00
glsl_types.h compiler/types: Add void parameter to ensure these are valid C prototypes 2023-09-28 22:43:45 +00:00
meson.build compiler: Only enable mesaclc helper if we have OpenCL SPIR-V support 2023-09-22 15:29:25 +00:00
nir_gl_types.h mesa: #include "util/glheader.h" instead GL/gl.h in shared code 2022-11-03 16:07:31 +00:00
nir_types.cpp compiler/types: Spell struct and enum in type names 2023-09-28 22:43:45 +00:00
nir_types.h compiler/types: Add support for Cooperative Matrix types 2023-09-28 07:35:02 +00:00
shader_enums.c nir: Add shader enqueue data structures and handling 2023-08-18 16:57:22 +00:00
shader_enums.h nir: Add shader enqueue data structures and handling 2023-08-18 16:57:22 +00:00
shader_info.h spirv: Track when a shader has a cooperative matrix 2023-09-28 07:35:02 +00:00