mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-23 23:48:18 +02:00
Merge the extra tracking that is useful for generating stats from asm (as opposed to ir), and for guestimating things like inputs and outputs (mostly useful for r/e) into ir3's version and drop cffdec's version. There is a small change in disasm output for the decode tools, in that it no longer prints the used consts, but rather just the max accessed const. This is the more useful piece of information, and avoids making the shared regmask type big enough to deal with the const reg file. Additional error checking for invalid regids causes crashdec to bail out sooner when decoding memory that *might* hold valid instructions. Also, crashdec no longer prints stats, because stats aren't very useful when trying to decode random instruction memory (which might or might not be valid instructions). Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6070>
1055 lines
27 KiB
C
1055 lines
27 KiB
C
/*
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* Copyright (c) 2012 Rob Clark <robdclark@gmail.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <string.h>
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#include "redump.h"
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#include "disasm.h"
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#include "io.h"
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#define ASCII_XOR 0xff
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#include "util.h"
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struct pgm_header {
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uint32_t size;
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uint32_t unknown1;
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uint32_t unknown2;
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uint32_t revision;
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uint32_t unknown4;
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uint32_t unknown5;
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uint32_t unknown6;
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uint32_t unknown7;
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uint32_t unknown8;
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uint32_t num_attribs;
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uint32_t num_uniforms;
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uint32_t num_samplers;
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uint32_t num_varyings;
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uint32_t num_uniformblocks;
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};
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struct vs_header {
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uint32_t unknown1; /* seems to be # of sections up to and including shader */
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uint32_t unknown2; /* seems to be low byte or so of SQ_PROGRAM_CNTL */
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uint32_t unknown3;
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uint32_t unknown4;
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uint32_t unknown5;
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uint32_t unknown6;
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uint32_t unknown7;
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uint32_t unknown8;
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uint32_t unknown9; /* seems to be # of sections following shader */
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};
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struct fs_header {
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uint32_t unknown1;
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};
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/*
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// Covers a lot of type_info
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// varying, attribute, uniform, sampler
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type_info & 0xFF
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if ((type_info >> 8) == 0x8b) // vector
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0x50 = vec2
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0x51 = vec3
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0x52 = vec4
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0x53 = ivec2
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0x54 = ivec3
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0x55 = ivec4
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0x56 = bool // Why is this in vector?
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0x57 = bvec2
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0x58 = bvec3
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0x59 = bvec4
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0x5a = mat2
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0x5b = mat3
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0x5c = mat4
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0x5a = mat2x2 // Same as mat2
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0x65 = mat2x3
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0x66 = mat2x4
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0x67 = mat3x2
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0x5b = mat3x3 // Same as mat3
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0x68 = mat3x4
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0x69 = mat4x2
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0x6a = mat4x3
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0x5c = mat4x4 // same as mat4
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0x5e = sampler2D
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0x5f = sampler3D
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0x60 = samplerCube // XXX: Doesn't work
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0x62 = sampler2DShadow
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0xc6 = uvec2
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0xc7 = uvec3
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0xc8 = uvec4
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else if ((type_info >> 8) == 0x8d) // GLES3 samplers
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0xC1 = sampler2DArray
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0xC4 = sampler2DArrayShadow
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0xC5 = samplerCubeShadow
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0xCA = isampler2D
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0xCB = isampler3D
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0xCC = isamplerCube
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0xD2 = usampler2D
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0xD3 = usampler3D
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0xD4 = usamplerCube
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0xD7 = isampler2DArray
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0xD7 = usampler2DArray // Is the same as isampler2DArray?
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else // 0x14 = single
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0x04 = int
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0x05 = uint
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0x06 = float
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*/
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struct attribute {
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uint32_t type_info;
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uint32_t reg; /* seems to be the register the fetch instruction loads to */
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uint32_t const_idx; /* the CONST() indx value for sampler */
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uint32_t unknown2;
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uint32_t unknown3;
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uint32_t unknown4;
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uint32_t unknown5;
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char name[];
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};
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struct uniform {
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uint32_t type_info;
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uint32_t unknown2;
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uint32_t unknown3;
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uint32_t unknown4;
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uint32_t const_base; /* const base register (for uniforms that take more than one const reg, ie. matrices) */
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uint32_t unknown6;
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uint32_t const_reg; /* the const register holding the value */
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uint32_t unknown7;
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uint32_t unknown8;
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uint32_t unknown9;
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union {
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struct {
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char name[1];
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} v1;
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struct {
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uint32_t unknown10;
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uint32_t unknown11;
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uint32_t unknown12;
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char name[];
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} v2;
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};
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};
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struct uniformblockmember {
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uint32_t type_info;
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uint32_t is_array;
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uint32_t array_size; /* elements in the array */
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uint32_t unknown2; /* Same as array_size */
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uint32_t unknown3; /* Seems to be a offset within UBO in vertex (by components) */
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uint32_t unknown4;
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uint32_t unknown5; /* Seems to be a offset within UBO in fragment (by vec4) */
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uint32_t unknown6;
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uint32_t unknown7;
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uint32_t unknown8;
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uint32_t unknown9; /* UBO block index? */
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uint32_t unknown10;
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uint32_t unknown11;
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uint32_t unknown12;
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char name[];
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};
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struct uniformblock
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{
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uint32_t type_info;
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uint32_t unknown1;
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uint32_t unknown2;
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uint32_t unknown3;
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uint32_t unknown4;
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uint32_t num_members;
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uint32_t num_members2;
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uint32_t unknown5;
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uint32_t unknown6;
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uint32_t unknown7;
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char name[];
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};
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struct sampler {
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uint32_t type_info;
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uint32_t is_array;
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uint32_t array_size; /* elements in the array */
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uint32_t unknown4; /* same as array_size */
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uint32_t unknown5;
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uint32_t unknown6;
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uint32_t const_idx; /* the CONST() indx value for the sampler */
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uint32_t unknown7;
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char name[];
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};
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struct varying {
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uint32_t type_info;
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uint32_t unknown2;
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uint32_t unknown3;
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uint32_t reg; /* the register holding the value (on entry to the shader) */
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char name[];
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};
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struct output {
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uint32_t type_info;
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uint32_t unknown2;
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uint32_t unknown3;
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uint32_t unknown4;
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uint32_t unknown5;
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uint32_t unknown6;
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uint32_t unknown7;
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uint32_t unknown8;
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char name[];
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};
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struct constant {
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uint32_t unknown1;
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uint32_t unknown2;
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uint32_t unknown3;
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uint32_t const_idx;
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float val[];
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};
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struct state {
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char *buf;
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int sz;
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struct pgm_header *hdr;
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struct attribute *attribs[32]; /* don't really know the upper limit.. */
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struct uniform *uniforms[32];
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struct sampler *samplers[32];
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struct varying *varyings[32];
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struct {
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struct uniformblock *header;
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struct uniformblockmember **members; /* GL ES 3.0 spec mandates minimum 16K support. a3xx supports 65K */
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} uniformblocks[24]; /* Maximum a330 supports */
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struct output *outputs[0]; /* I guess only one?? */
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};
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static const char *infile;
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static int full_dump = 1;
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static int dump_shaders = 0;
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static int gpu_id;
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static char *find_sect_end(char *buf, int sz)
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{
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uint8_t *ptr = (uint8_t *)buf;
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uint8_t *end = ptr + sz - 3;
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while (ptr < end) {
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uint32_t d = 0;
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d |= ptr[0] << 0;
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d |= ptr[1] << 8;
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d |= ptr[2] << 16;
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d |= ptr[3] << 24;
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/* someone at QC likes baseball */
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if (d == 0xba5eba11)
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return (char *)ptr;
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ptr++;
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}
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return NULL;
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}
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static void *next_sect(struct state *state, int *sect_size)
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{
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char *end = find_sect_end(state->buf, state->sz);
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void *sect;
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if (!end)
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return NULL;
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*sect_size = end - state->buf;
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/* copy the section to keep things nicely 32b aligned: */
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sect = malloc(ALIGN(*sect_size, 4));
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memcpy(sect, state->buf, *sect_size);
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state->sz -= *sect_size + 4;
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state->buf = end + 4;
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return sect;
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}
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static int valid_type(uint32_t type_info)
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{
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switch ((type_info >> 8) & 0xff) {
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case 0x8b: /* vector */
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case 0x8d: /* GLES3 samplers */
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case 0x14: /* float */
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return 1;
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default:
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return 0;
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}
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}
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#if 0
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static int valid_uniformblock(uint32_t type_info)
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{
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if (type_info == 0x128)
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return 1;
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return 0;
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}
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#endif
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static void dump_attribute(struct attribute *attrib)
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{
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printf("\tR%d, CONST(%d): %s\n", attrib->reg,
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attrib->const_idx, attrib->name);
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}
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static inline int is_uniform_v2(struct uniform *uniform)
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{
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/* TODO maybe this should be based on revision #? */
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if (uniform->v2.unknown10 == 0)
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return 1;
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return 0;
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}
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static void dump_uniform(struct uniform *uniform)
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{
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char *name = is_uniform_v2(uniform) ? uniform->v2.name : uniform->v1.name;
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if (uniform->const_reg == -1) {
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printf("\tC%d+: %s\n", uniform->const_base, name);
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} else {
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printf("\tC%d: %s\n", uniform->const_reg, name);
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}
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}
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static void dump_sampler(struct sampler *sampler)
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{
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printf("\tCONST(%d): %s\n", sampler->const_idx, sampler->name);
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}
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static void dump_varying(struct varying *varying)
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{
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printf("\tR%d: %s\n", varying->reg, varying->name);
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}
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static void dump_uniformblock(struct uniformblock *uniformblock)
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{
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printf("\tUniform Block: %s(%d)\n", uniformblock->name, uniformblock->num_members);
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}
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static void dump_uniformblockmember(struct uniformblockmember *member)
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{
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printf("Uniform Block member: %s\n", member->name);
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}
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static void dump_output(struct output *output)
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{
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printf("\tR?: %s\n", output->name);
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}
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static void dump_constant(struct constant *constant)
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{
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printf("\tC%d: %f, %f, %f, %f\n", constant->const_idx,
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constant->val[0], constant->val[1],
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constant->val[2], constant->val[3]);
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}
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/* dump attr/uniform/sampler/varying/const summary: */
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static void dump_short_summary(struct state *state, int nconsts,
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struct constant **constants)
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{
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int i;
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/* dump attr/uniform/sampler/varying/const summary: */
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for (i = 0; i < state->hdr->num_varyings; i++) {
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dump_varying(state->varyings[i]);
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}
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for (i = 0; i < state->hdr->num_attribs; i++) {
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dump_attribute(state->attribs[i]);
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}
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for (i = 0; i < state->hdr->num_uniforms; i++) {
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dump_uniform(state->uniforms[i]);
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}
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for (i = 0; i < state->hdr->num_samplers; i++) {
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dump_sampler(state->samplers[i]);
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}
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for (i = 0; i < nconsts - 1; i++) {
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if (constants[i]->unknown2 == 0) {
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dump_constant(constants[i]);
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}
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}
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printf("\n");
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}
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static void dump_raw_shader(uint32_t *dwords, uint32_t sizedwords, int n, char *ext)
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{
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static char filename[256];
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int fd;
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if (!dump_shaders)
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return;
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sprintf(filename, "%.*s-%d.%s", (int)strlen(infile)-3, infile, n, ext);
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fd = open(filename, O_WRONLY | O_TRUNC | O_CREAT, 0644);
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write(fd, dwords, sizedwords * 4);
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}
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static void dump_shaders_a2xx(struct state *state)
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{
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int i, sect_size;
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uint8_t *ptr;
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/* dump vertex shaders: */
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for (i = 0; i < 3; i++) {
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struct vs_header *vs_hdr = next_sect(state, §_size);
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struct constant *constants[32];
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int j, level = 0;
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printf("\n");
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if (full_dump) {
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printf("#######################################################\n");
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printf("######## VS%d HEADER: (size %d)\n", i, sect_size);
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dump_hex((void *)vs_hdr, sect_size);
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}
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for (j = 0; j < (int)vs_hdr->unknown1 - 1; j++) {
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constants[j] = next_sect(state, §_size);
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if (full_dump) {
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printf("######## VS%d CONST: (size=%d)\n", i, sect_size);
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dump_constant(constants[j]);
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dump_hex((char *)constants[j], sect_size);
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}
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}
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ptr = next_sect(state, §_size);
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printf("######## VS%d SHADER: (size=%d)\n", i, sect_size);
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if (full_dump) {
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dump_hex(ptr, sect_size);
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level = 1;
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} else {
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dump_short_summary(state, vs_hdr->unknown1 - 1, constants);
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}
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disasm_a2xx((uint32_t *)(ptr + 32), (sect_size - 32) / 4, level+1, MESA_SHADER_VERTEX);
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dump_raw_shader((uint32_t *)(ptr + 32), (sect_size - 32) / 4, i, "vo");
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free(ptr);
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for (j = 0; j < vs_hdr->unknown9; j++) {
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ptr = next_sect(state, §_size);
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if (full_dump) {
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printf("######## VS%d CONST?: (size=%d)\n", i, sect_size);
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dump_hex(ptr, sect_size);
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}
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free(ptr);
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}
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for (j = 0; j < vs_hdr->unknown1 - 1; j++) {
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free(constants[j]);
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}
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free(vs_hdr);
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}
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|
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/* dump fragment shaders: */
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for (i = 0; i < 1; i++) {
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struct fs_header *fs_hdr = next_sect(state, §_size);
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struct constant *constants[32];
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int j, level = 0;
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printf("\n");
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if (full_dump) {
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printf("#######################################################\n");
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printf("######## FS%d HEADER: (size %d)\n", i, sect_size);
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dump_hex((void *)fs_hdr, sect_size);
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}
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for (j = 0; j < fs_hdr->unknown1 - 1; j++) {
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constants[j] = next_sect(state, §_size);
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if (full_dump) {
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printf("######## FS%d CONST: (size=%d)\n", i, sect_size);
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dump_constant(constants[j]);
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dump_hex((char *)constants[j], sect_size);
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}
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}
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ptr = next_sect(state, §_size);
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printf("######## FS%d SHADER: (size=%d)\n", i, sect_size);
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if (full_dump) {
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dump_hex(ptr, sect_size);
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level = 1;
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} else {
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dump_short_summary(state, fs_hdr->unknown1 - 1, constants);
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}
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disasm_a2xx((uint32_t *)(ptr + 32), (sect_size - 32) / 4, level+1, MESA_SHADER_FRAGMENT);
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dump_raw_shader((uint32_t *)(ptr + 32), (sect_size - 32) / 4, i, "fo");
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free(ptr);
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|
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for (j = 0; j < fs_hdr->unknown1 - 1; j++) {
|
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free(constants[j]);
|
|
}
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|
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free(fs_hdr);
|
|
}
|
|
}
|
|
|
|
static void dump_shaders_a3xx(struct state *state)
|
|
{
|
|
int i, j;
|
|
|
|
/* dump vertex shaders: */
|
|
for (i = 0; i < 2; i++) {
|
|
int instrs_size, hdr_size, sect_size, nconsts = 0, level = 0, compact = 0;
|
|
uint8_t *vs_hdr;
|
|
struct constant *constants[32];
|
|
uint8_t *instrs = NULL;
|
|
|
|
vs_hdr = next_sect(state, &hdr_size);
|
|
printf("hdr_size=%d\n", hdr_size);
|
|
|
|
/* seems like there are two cases, either:
|
|
* 1) 152 byte header,
|
|
* 2) zero or more 32 byte compiler const sections
|
|
* 3) followed by shader instructions
|
|
* or, if there are no compiler consts, this can be
|
|
* all smashed in one large section
|
|
*/
|
|
int n;
|
|
if (state->hdr->revision >= 0xb)
|
|
n = 160;
|
|
else if (state->hdr->revision >= 7)
|
|
n = 156;
|
|
else
|
|
n = 152;
|
|
if (hdr_size > n) {
|
|
instrs = &vs_hdr[n];
|
|
instrs_size = hdr_size - n;
|
|
hdr_size = n;
|
|
compact = 1;
|
|
} else {
|
|
while (1) {
|
|
void *ptr = next_sect(state, §_size);
|
|
|
|
if ((sect_size != 32) && (sect_size != 44)) {
|
|
/* end of constants: */
|
|
instrs = ptr;
|
|
instrs_size = sect_size;
|
|
break;
|
|
}
|
|
dump_hex_ascii(ptr, sect_size, 0);
|
|
constants[nconsts++] = ptr;
|
|
}
|
|
}
|
|
|
|
printf("\n");
|
|
|
|
if (full_dump) {
|
|
printf("#######################################################\n");
|
|
printf("######## VS%d HEADER: (size %d)\n", i, hdr_size);
|
|
dump_hex((void *)vs_hdr, hdr_size);
|
|
for (j = 0; j < nconsts; j++) {
|
|
printf("######## VS%d CONST: (size=%d)\n", i, (int)sizeof(constants[i]));
|
|
dump_constant(constants[j]);
|
|
dump_hex((char *)constants[j], sizeof(constants[j]));
|
|
}
|
|
}
|
|
|
|
printf("######## VS%d SHADER: (size=%d)\n", i, instrs_size);
|
|
if (full_dump) {
|
|
dump_hex(instrs, instrs_size);
|
|
level = 1;
|
|
} else {
|
|
dump_short_summary(state, nconsts, constants);
|
|
}
|
|
|
|
if (!compact) {
|
|
if (state->hdr->revision >= 7) {
|
|
instrs += ALIGN(instrs_size, 8) - instrs_size;
|
|
instrs_size = ALIGN(instrs_size, 8);
|
|
}
|
|
instrs += 32;
|
|
instrs_size -= 32;
|
|
}
|
|
|
|
disasm_a3xx((uint32_t *)instrs, instrs_size / 4, level+1, stdout, gpu_id);
|
|
dump_raw_shader((uint32_t *)instrs, instrs_size / 4, i, "vo3");
|
|
free(vs_hdr);
|
|
}
|
|
|
|
/* dump fragment shaders: */
|
|
for (i = 0; i < 1; i++) {
|
|
int instrs_size, hdr_size, sect_size, nconsts = 0, level = 0, compact = 0;
|
|
uint8_t *fs_hdr;
|
|
struct constant *constants[32];
|
|
uint8_t *instrs = NULL;
|
|
|
|
fs_hdr = next_sect(state, &hdr_size);
|
|
|
|
printf("hdr_size=%d\n", hdr_size);
|
|
/* two cases, similar to vertex shader, but magic # is 200
|
|
* (or 208 for newer?)..
|
|
*/
|
|
int n;
|
|
if (state->hdr->revision >= 0xb)
|
|
n = 256;
|
|
else if (state->hdr->revision >= 8)
|
|
n = 208;
|
|
else if (state->hdr->revision == 7)
|
|
n = 204;
|
|
else
|
|
n = 200;
|
|
|
|
if (hdr_size > n) {
|
|
instrs = &fs_hdr[n];
|
|
instrs_size = hdr_size - n;
|
|
hdr_size = n;
|
|
compact = 1;
|
|
} else {
|
|
while (1) {
|
|
void *ptr = next_sect(state, §_size);
|
|
|
|
if ((sect_size != 32) && (sect_size != 44)) {
|
|
/* end of constants: */
|
|
instrs = ptr;
|
|
instrs_size = sect_size;
|
|
break;
|
|
}
|
|
|
|
dump_hex_ascii(ptr, sect_size, 0);
|
|
constants[nconsts++] = ptr;
|
|
}
|
|
}
|
|
|
|
printf("\n");
|
|
|
|
if (full_dump) {
|
|
printf("#######################################################\n");
|
|
printf("######## FS%d HEADER: (size %d)\n", i, hdr_size);
|
|
dump_hex((void *)fs_hdr, hdr_size);
|
|
for (j = 0; j < nconsts; j++) {
|
|
printf("######## FS%d CONST: (size=%d)\n", i, (int)sizeof(constants[i]));
|
|
dump_constant(constants[j]);
|
|
dump_hex((char *)constants[j], sizeof(constants[j]));
|
|
}
|
|
}
|
|
|
|
printf("######## FS%d SHADER: (size=%d)\n", i, instrs_size);
|
|
if (full_dump) {
|
|
dump_hex(instrs, instrs_size);
|
|
level = 1;
|
|
} else {
|
|
dump_short_summary(state, nconsts, constants);
|
|
}
|
|
|
|
if (!compact) {
|
|
if (state->hdr->revision >= 7) {
|
|
instrs += 44;
|
|
instrs_size -= 44;
|
|
} else {
|
|
instrs += 32;
|
|
instrs_size -= 32;
|
|
}
|
|
}
|
|
disasm_a3xx((uint32_t *)instrs, instrs_size / 4, level+1, stdout, gpu_id);
|
|
dump_raw_shader((uint32_t *)instrs, instrs_size / 4, i, "fo3");
|
|
free(fs_hdr);
|
|
}
|
|
}
|
|
|
|
static void dump_program(struct state *state)
|
|
{
|
|
int i, sect_size;
|
|
uint8_t *ptr;
|
|
|
|
state->hdr = next_sect(state, §_size);
|
|
|
|
printf("######## HEADER: (size %d)\n", sect_size);
|
|
printf("\tsize: %d\n", state->hdr->size);
|
|
printf("\trevision: %d\n", state->hdr->revision);
|
|
printf("\tattributes: %d\n", state->hdr->num_attribs);
|
|
printf("\tuniforms: %d\n", state->hdr->num_uniforms);
|
|
printf("\tsamplers: %d\n", state->hdr->num_samplers);
|
|
printf("\tvaryings: %d\n", state->hdr->num_varyings);
|
|
printf("\tuniform blocks: %d\n", state->hdr->num_uniformblocks);
|
|
if (full_dump)
|
|
dump_hex((void *)state->hdr, sect_size);
|
|
printf("\n");
|
|
|
|
/* there seems to be two 0xba5eba11's at the end of the header, possibly
|
|
* with some other stuff between them:
|
|
*/
|
|
ptr = next_sect(state, §_size);
|
|
if (full_dump) {
|
|
dump_hex_ascii(ptr, sect_size, 0);
|
|
}
|
|
|
|
for (i = 0; (i < state->hdr->num_attribs) && (state->sz > 0); i++) {
|
|
state->attribs[i] = next_sect(state, §_size);
|
|
|
|
/* hmm, for a3xx (or maybe just newer driver version), we have some
|
|
* extra sections that don't seem useful, so skip these:
|
|
*/
|
|
while (!valid_type(state->attribs[i]->type_info)) {
|
|
dump_hex_ascii(state->attribs[i], sect_size, 0);
|
|
state->attribs[i] = next_sect(state, §_size);
|
|
}
|
|
|
|
clean_ascii(state->attribs[i]->name, sect_size - 28);
|
|
if (full_dump) {
|
|
printf("######## ATTRIBUTE: (size %d)\n", sect_size);
|
|
dump_attribute(state->attribs[i]);
|
|
dump_hex((char *)state->attribs[i], sect_size);
|
|
}
|
|
}
|
|
|
|
for (i = 0; (i < state->hdr->num_uniforms) && (state->sz > 0); i++) {
|
|
state->uniforms[i] = next_sect(state, §_size);
|
|
|
|
/* hmm, for a3xx (or maybe just newer driver version), we have some
|
|
* extra sections that don't seem useful, so skip these:
|
|
*/
|
|
while (!valid_type(state->uniforms[i]->type_info)) {
|
|
dump_hex_ascii(state->uniforms[i], sect_size, 0);
|
|
state->uniforms[i] = next_sect(state, §_size);
|
|
}
|
|
|
|
if (is_uniform_v2(state->uniforms[i])) {
|
|
clean_ascii(state->uniforms[i]->v2.name, sect_size - 53);
|
|
} else {
|
|
clean_ascii(state->uniforms[i]->v1.name, sect_size - 41);
|
|
}
|
|
|
|
if (full_dump) {
|
|
printf("######## UNIFORM: (size %d)\n", sect_size);
|
|
dump_uniform(state->uniforms[i]);
|
|
dump_hex((char *)state->uniforms[i], sect_size);
|
|
}
|
|
}
|
|
|
|
for (i = 0; (i < state->hdr->num_samplers) && (state->sz > 0); i++) {
|
|
state->samplers[i] = next_sect(state, §_size);
|
|
|
|
/* hmm, for a3xx (or maybe just newer driver version), we have some
|
|
* extra sections that don't seem useful, so skip these:
|
|
*/
|
|
while (!valid_type(state->samplers[i]->type_info)) {
|
|
dump_hex_ascii(state->samplers[i], sect_size, 0);
|
|
state->samplers[i] = next_sect(state, §_size);
|
|
}
|
|
|
|
clean_ascii(state->samplers[i]->name, sect_size - 33);
|
|
if (full_dump) {
|
|
printf("######## SAMPLER: (size %d)\n", sect_size);
|
|
dump_sampler(state->samplers[i]);
|
|
dump_hex((char *)state->samplers[i], sect_size);
|
|
}
|
|
|
|
}
|
|
|
|
// These sections show up after all of the other sampler sections
|
|
// Loops through them all since we don't deal with them
|
|
if (state->hdr->revision >= 7) {
|
|
for (i = 0; (i < state->hdr->num_samplers) && (state->sz > 0); i++) {
|
|
ptr = next_sect(state, §_size);
|
|
dump_hex_ascii(ptr, sect_size, 0);
|
|
}
|
|
}
|
|
|
|
|
|
for (i = 0; (i < state->hdr->num_varyings) && (state->sz > 0); i++) {
|
|
state->varyings[i] = next_sect(state, §_size);
|
|
|
|
/* hmm, for a3xx (or maybe just newer driver version), we have some
|
|
* extra sections that don't seem useful, so skip these:
|
|
*/
|
|
while (!valid_type(state->varyings[i]->type_info)) {
|
|
dump_hex_ascii(state->varyings[i], sect_size, 0);
|
|
state->varyings[i] = next_sect(state, §_size);
|
|
}
|
|
|
|
clean_ascii(state->varyings[i]->name, sect_size - 16);
|
|
if (full_dump) {
|
|
printf("######## VARYING: (size %d)\n", sect_size);
|
|
dump_varying(state->varyings[i]);
|
|
dump_hex((char *)state->varyings[i], sect_size);
|
|
}
|
|
}
|
|
|
|
/* show up again for revision >= 14?? */
|
|
if (state->hdr->revision >= 14) {
|
|
for (i = 0; (i < state->hdr->num_varyings) && (state->sz > 0); i++) {
|
|
ptr = next_sect(state, §_size);
|
|
dump_hex_ascii(ptr, sect_size, 0);
|
|
}
|
|
}
|
|
|
|
/* not sure exactly which revision started this, but seems at least
|
|
* rev7 and rev8 implicitly include a new section for gl_FragColor:
|
|
*/
|
|
if (state->hdr->revision >= 7) {
|
|
/* I guess only one? */
|
|
state->outputs[0] = next_sect(state, §_size);
|
|
|
|
clean_ascii(state->outputs[0]->name, sect_size - 32);
|
|
if (full_dump) {
|
|
printf("######## OUTPUT: (size %d)\n", sect_size);
|
|
dump_output(state->outputs[0]);
|
|
dump_hex((char *)state->outputs[0], sect_size);
|
|
}
|
|
}
|
|
|
|
for (i = 0; (i < state->hdr->num_uniformblocks) && (state->sz > 0); i++) {
|
|
state->uniformblocks[i].header = next_sect(state, §_size);
|
|
|
|
clean_ascii(state->uniformblocks[i].header->name, sect_size - 40);
|
|
if (full_dump) {
|
|
printf("######## UNIFORM BLOCK: (size %d)\n", sect_size);
|
|
dump_uniformblock(state->uniformblocks[i].header);
|
|
dump_hex((char *)state->uniformblocks[i].header, sect_size);
|
|
}
|
|
|
|
/*
|
|
* OpenGL ES 3.0 spec mandates a minimum amount of 16K members supported
|
|
* a330 supports a minimum of 65K
|
|
*/
|
|
state->uniformblocks[i].members = malloc(state->uniformblocks[i].header->num_members * sizeof(void*));
|
|
|
|
int member = 0;
|
|
for (member = 0; (member < state->uniformblocks[i].header->num_members) && (state->sz > 0); member++) {
|
|
state->uniformblocks[i].members[member] = next_sect(state, §_size);
|
|
|
|
clean_ascii(state->uniformblocks[i].members[member]->name, sect_size - 56);
|
|
if (full_dump) {
|
|
printf("######## UNIFORM BLOCK MEMBER: (size %d)\n", sect_size);
|
|
dump_uniformblockmember(state->uniformblocks[i].members[member]);
|
|
dump_hex((char *)state->uniformblocks[i].members[member], sect_size);
|
|
}
|
|
}
|
|
/*
|
|
* Qualcomm saves the UBO members twice for each UBO
|
|
* Don't ask me why
|
|
*/
|
|
for (member = 0; (member < state->uniformblocks[i].header->num_members) && (state->sz > 0); member++) {
|
|
state->uniformblocks[i].members[member] = next_sect(state, §_size);
|
|
|
|
clean_ascii(state->uniformblocks[i].members[member]->name, sect_size - 56);
|
|
if (full_dump) {
|
|
printf("######## UNIFORM BLOCK MEMBER2: (size %d)\n", sect_size);
|
|
dump_uniformblockmember(state->uniformblocks[i].members[member]);
|
|
dump_hex((char *)state->uniformblocks[i].members[member], sect_size);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (gpu_id >= 300) {
|
|
dump_shaders_a3xx(state);
|
|
} else {
|
|
dump_shaders_a2xx(state);
|
|
}
|
|
|
|
if (!full_dump)
|
|
return;
|
|
|
|
/* dump ascii version of shader program: */
|
|
ptr = next_sect(state, §_size);
|
|
printf("\n#######################################################\n");
|
|
printf("######## SHADER SRC: (size=%d)\n", sect_size);
|
|
dump_ascii(ptr, sect_size);
|
|
free(ptr);
|
|
|
|
/* dump remaining sections (there shouldn't be any): */
|
|
while (state->sz > 0) {
|
|
ptr = next_sect(state, §_size);
|
|
printf("######## section (size=%d)\n", sect_size);
|
|
printf("as hex:\n");
|
|
dump_hex(ptr, sect_size);
|
|
printf("as float:\n");
|
|
dump_float(ptr, sect_size);
|
|
printf("as ascii:\n");
|
|
dump_ascii(ptr, sect_size);
|
|
free(ptr);
|
|
}
|
|
/* cleanup the uniform buffer members we allocated */
|
|
if (state->hdr->num_uniformblocks > 0)
|
|
free (state->uniformblocks[i].members);
|
|
}
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
enum rd_sect_type type = RD_NONE;
|
|
enum debug_t debug = PRINT_RAW | PRINT_STATS;
|
|
void *buf = NULL;
|
|
int sz;
|
|
struct io *io;
|
|
int raw_program = 0;
|
|
|
|
/* lame argument parsing: */
|
|
|
|
while (1) {
|
|
if ((argc > 1) && !strcmp(argv[1], "--verbose")) {
|
|
debug |= PRINT_RAW | PRINT_VERBOSE;
|
|
argv++;
|
|
argc--;
|
|
continue;
|
|
}
|
|
if ((argc > 1) && !strcmp(argv[1], "--expand")) {
|
|
debug |= EXPAND_REPEAT;
|
|
argv++;
|
|
argc--;
|
|
continue;
|
|
}
|
|
if ((argc > 1) && !strcmp(argv[1], "--short")) {
|
|
/* only short dump, original shader, symbol table, and disassembly */
|
|
full_dump = 0;
|
|
argv++;
|
|
argc--;
|
|
continue;
|
|
}
|
|
if ((argc > 1) && !strcmp(argv[1], "--dump-shaders")) {
|
|
dump_shaders = 1;
|
|
argv++;
|
|
argc--;
|
|
continue;
|
|
}
|
|
if ((argc > 1) && !strcmp(argv[1], "--raw")) {
|
|
raw_program = 1;
|
|
argv++;
|
|
argc--;
|
|
continue;
|
|
}
|
|
if ((argc > 1) && !strcmp(argv[1], "--gpu300")) {
|
|
gpu_id = 320;
|
|
argv++;
|
|
argc--;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (argc != 2) {
|
|
fprintf(stderr, "usage: pgmdump [--verbose] [--short] [--dump-shaders] testlog.rd\n");
|
|
return -1;
|
|
}
|
|
|
|
disasm_a2xx_set_debug(debug);
|
|
disasm_a3xx_set_debug(debug);
|
|
|
|
infile = argv[1];
|
|
|
|
io = io_open(infile);
|
|
if (!io) {
|
|
fprintf(stderr, "could not open: %s\n", infile);
|
|
return -1;
|
|
}
|
|
|
|
if (raw_program)
|
|
{
|
|
io_readn(io, &sz, 4);
|
|
free(buf);
|
|
|
|
/* note: allow hex dumps to go a bit past the end of the buffer..
|
|
* might see some garbage, but better than missing the last few bytes..
|
|
*/
|
|
buf = calloc(1, sz + 3);
|
|
io_readn(io, buf + 4, sz);
|
|
(*(int*)buf) = sz;
|
|
|
|
struct state state = {
|
|
.buf = buf,
|
|
.sz = sz,
|
|
};
|
|
printf("############################################################\n");
|
|
printf("program:\n");
|
|
dump_program(&state);
|
|
printf("############################################################\n");
|
|
return 0;
|
|
}
|
|
|
|
/* figure out what sort of input we are dealing with: */
|
|
if (!(check_extension(infile, ".rd") || check_extension(infile, ".rd.gz"))) {
|
|
gl_shader_stage shader = ~0;
|
|
int ret;
|
|
if (check_extension(infile, ".vo")) {
|
|
shader = MESA_SHADER_VERTEX;
|
|
} else if (check_extension(infile, ".fo")) {
|
|
shader = MESA_SHADER_FRAGMENT;
|
|
} else if (check_extension(infile, ".vo3")) {
|
|
} else if (check_extension(infile, ".fo3")) {
|
|
} else if (check_extension(infile, ".co3")) {
|
|
} else {
|
|
fprintf(stderr, "invalid input file: %s\n", infile);
|
|
return -1;
|
|
}
|
|
buf = calloc(1, 100 * 1024);
|
|
ret = io_readn(io, buf, 100 * 1024);
|
|
if (ret < 0) {
|
|
fprintf(stderr, "error: %m");
|
|
return -1;
|
|
}
|
|
if (shader != ~0) {
|
|
return disasm_a2xx(buf, ret/4, 0, shader);
|
|
} else {
|
|
/* disassembly does not depend on shader stage on a3xx+: */
|
|
return disasm_a3xx(buf, ret/4, 0, stdout, gpu_id);
|
|
}
|
|
}
|
|
|
|
while ((io_readn(io, &type, sizeof(type)) > 0) && (io_readn(io, &sz, 4) > 0)) {
|
|
free(buf);
|
|
|
|
/* note: allow hex dumps to go a bit past the end of the buffer..
|
|
* might see some garbage, but better than missing the last few bytes..
|
|
*/
|
|
buf = calloc(1, sz + 3);
|
|
io_readn(io, buf, sz);
|
|
|
|
switch(type) {
|
|
case RD_TEST:
|
|
if (full_dump)
|
|
printf("test: %s\n", (char *)buf);
|
|
break;
|
|
case RD_VERT_SHADER:
|
|
printf("vertex shader:\n%s\n", (char *)buf);
|
|
break;
|
|
case RD_FRAG_SHADER:
|
|
printf("fragment shader:\n%s\n", (char *)buf);
|
|
break;
|
|
case RD_PROGRAM: {
|
|
struct state state = {
|
|
.buf = buf,
|
|
.sz = sz,
|
|
};
|
|
printf("############################################################\n");
|
|
printf("program:\n");
|
|
dump_program(&state);
|
|
printf("############################################################\n");
|
|
break;
|
|
}
|
|
case RD_GPU_ID:
|
|
gpu_id = *((unsigned int *)buf);
|
|
printf("gpu_id: %d\n", gpu_id);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
io_close(io);
|
|
|
|
return 0;
|
|
}
|
|
|