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For graphics pipelines, we'll need to load NIR for retained shaders. We want to avoid as much processing as possible while doing that when we're able to load ISA from cache. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Emma Anholt <emma@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15637> |
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