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We'd previously take the copy path. If we were actually flipping (in which case skipped frames are more likely to occur), we'd ping-pong between a smaller and larger number of back buffers, and frame-rate could vary / take a dip due to the buffer management overhead. While I'm not sure this is actually possible to hit at this point, it definitely will be with the next change. Cc: mesa-stable Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7033> |
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| loader.h | ||
| loader_dri3_helper.c | ||
| loader_dri3_helper.h | ||
| Makefile.sources | ||
| meson.build | ||
| pci_id_driver_map.c | ||
| pci_id_driver_map.h | ||
| SConscript | ||