mesa/src
Rob Clark 15fe9b2347 freedreno/ir3: add 'high' register class
For compute shaders, we need to be able to allocate some "high"
registers (r48.x to r55.w).  (Possibly these are global to all threads
in a warp?)  Add a new register class to handle this.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-04-17 14:00:05 -04:00
..
amd android: amd/addrlib: trivial fix for gfx9 support 2017-04-17 14:04:21 +10:00
compiler nir: Add GLSL_TYPE_[U]INT64 to some switch statements 2017-04-16 20:14:42 -07:00
egl EGL: Implement the libglvnd interface for EGL (v3) 2017-04-17 13:03:58 +01:00
gallium freedreno/ir3: add 'high' register class 2017-04-17 14:00:05 -04:00
gbm gbm: Assert modifiers and count are copacetic 2017-04-09 09:29:57 -07:00
getopt
glx EGL: Implement the libglvnd interface for EGL (v3) 2017-04-17 13:03:58 +01:00
gtest gtest: Update to 1.8.0. 2017-01-20 11:40:52 -08:00
hgl glapi/hgl: remove the final user of _glapi_check_table() 2016-10-06 15:03:46 +01:00
intel intel/decoder: Fix is_header_field starting condition. 2017-04-16 22:58:23 -07:00
loader loader: use drmGetDevice[s]2 API 2017-03-15 11:37:55 +00:00
mapi mesa: add GL_ARB_shader_ballot boilerplate 2017-04-05 15:25:40 +02:00
mesa android: add marshal_generated c and h files to generated sources 2017-04-17 12:20:06 +01:00
util util: fix MSVC warning in u_align_u32() 2017-04-03 13:09:05 -06:00
vulkan vulkan/wsi/wayland: Pass damage through to the compositor 2017-04-03 13:51:08 -07:00
Makefile.am intel/vulkan: Get rid of recursive make 2017-03-13 11:16:35 +00:00
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