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For compute shaders, we need to be able to allocate some "high" registers (r48.x to r55.w). (Possibly these are global to all threads in a warp?) Add a new register class to handle this. Signed-off-by: Rob Clark <robdclark@gmail.com> |
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| intel | ||
| loader | ||
| mapi | ||
| mesa | ||
| util | ||
| vulkan | ||
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