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Previously _LinkedShaders was a compact array of the linked shaders for each shader stage. Now it is arranged such that each slot, indexed by the MESA_SHADER_* defines, refers to a specific shader stage. As a result, some slots will be NULL. This makes things a little more complex in the linker, but it simplifies things in other places. As a side effect _NumLinkedShaders is removed. NOTE: This may be a candidate for the 7.9 branch. If there are other patches that get backported to 7.9 that use _LinkedShader, this patch should be cherry picked also. |
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| .. | ||
| drivers | ||
| main | ||
| math | ||
| ppc | ||
| program | ||
| sparc | ||
| state_tracker | ||
| swrast | ||
| swrast_setup | ||
| tnl | ||
| tnl_dd | ||
| vbo | ||
| vf | ||
| x86 | ||
| x86-64 | ||
| .gitignore | ||
| descrip.mms | ||
| gl.pc.in | ||
| Makefile | ||
| Makefile.mgw | ||
| osmesa.pc.in | ||
| SConscript | ||
| sources.mak | ||