Find a file
Paul Berry 15ba2a5825 glsl: Fix linker checks for GLSL ES 3.00.
This patch updates the following linker checks to do the right thing
in GLSL 3.00 ES:

- Failing to write to gl_Position is allowed in GLSL 1.40+ as well as
  GLSL 3.00 ES.

- It is an error to write to both gl_ClipVertex and gl_ClipDistance in
  GLSL 1.30+.  This does not apply to GLSL 3.00 ES.

- GLSL 3.00 ES uses the same varying counting rules as GLSL 1.00 ES.

- In GLSL 1.30 and GLSL 3.00 ES, "discard" terminates the shader.

- In GLSL 1.00 ES and GLSL 3.00 ES, both a fragment and a vertex
  shader must be present.

[v2, idr]: Fix minro typo in a comment.  Noticed by Ken.

[v3, idr]: s/IsEs(Shader|Prog)/IsES/  Suggested by Ken and Eric.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
2012-12-06 12:13:22 -08:00
bin mesa: use .cherry-ignore in the get-pick-list.sh script 2012-11-14 20:45:33 +01:00
configs automake/gallium: attempt to fix -lrt 2012-12-04 18:02:07 +10:00
docs docs: Mark some features in GL3.txt as done for r600 2012-11-29 01:07:26 +01:00
doxygen Finish _HAVE_FULL_GL removal 2012-10-17 19:30:34 -07:00
include mesa: fix compiler warnings when including GL/gl.h with other gl headers 2012-12-06 09:08:52 -07:00
m4 build: Don't cross-compile GLSL builtin compiler 2012-11-01 18:18:21 -07:00
scons gallium/os: Cleanup up os_time_get/os_time_get_nano. 2012-12-06 17:12:31 +00:00
src glsl: Fix linker checks for GLSL ES 3.00. 2012-12-06 12:13:22 -08:00
.dir-locals.el Add emacs setup for the docs/devinfo.html comment wrapping recommendation. 2012-07-11 09:20:21 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore Add .dirstamp to toplevel .gitignore 2012-11-21 18:25:10 +01:00
acinclude.m4 build: fix enable/disable language in ./configure --help 2012-11-10 21:32:09 +01:00
Android.common.mk build: Use AX_PTHREAD's HAVE_PTHREAD preprocessor definition 2012-10-01 15:23:04 -07:00
Android.mk radeonsi: initial WIP SI code 2012-04-13 10:32:06 -04:00
autogen.sh build: Fix autogen.sh to allow out-of-tree builds 2012-08-14 10:54:39 -07:00
common.py scons: Add option to enable floating-point textures. 2012-08-15 22:04:24 -07:00
configure.ac automake/gallium: attempt to fix -lrt 2012-12-04 18:02:07 +10:00
Makefile.am build: use git ls-files for adding all Makefile.in into the release tarball 2012-11-26 19:03:21 +01:00
SConstruct scons: Disable saving options automatically. 2011-07-01 19:04:57 +01:00

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.