mesa/src/microsoft/compiler/dxil_validator.cpp
Caleb Cornett 75415e58e3 dxil_validator: Add support for Xbox GDK.
In addition to the DLL names being different, we don't have to do the versioning work since we don't have to fuss with known bad versions (for example).

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: David Jacewicz <david.jacewicz@protonmail.com>
Co-authored-by: tieuchanlong <tieuchanlong@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19022>
2023-01-19 03:25:55 +00:00

368 lines
9.7 KiB
C++

#include "dxil_validator.h"
#include <windows.h>
#include <unknwn.h>
#include "util/ralloc.h"
#include "util/u_debug.h"
#include "util/compiler.h"
#include "dxcapi.h"
#include <wrl/client.h>
using Microsoft::WRL::ComPtr;
struct dxil_validator {
HMODULE dxil_mod;
HMODULE dxcompiler_mod;
IDxcValidator *dxc_validator;
IDxcLibrary *dxc_library;
IDxcCompiler *dxc_compiler;
enum dxil_validator_version version;
};
extern "C" {
extern IMAGE_DOS_HEADER __ImageBase;
}
static HMODULE
load_dxil_mod()
{
/* First, try to load DXIL.dll from the default search-path */
#if defined(_GAMING_XBOX_SCARLETT)
HMODULE mod = LoadLibraryA("dxcompiler_xs.dll");
#elif defined (_GAMING_XBOX)
HMODULE mod = LoadLibraryA("dxcompiler_x.dll");
#else
HMODULE mod = LoadLibraryA("DXIL.dll");
#endif
if (mod)
return mod;
/* If that fails, try to load it next to the current module, so we can
* ship DXIL.dll next to the GLon12 DLL.
*/
char self_path[MAX_PATH];
uint32_t path_size = GetModuleFileNameA((HINSTANCE)&__ImageBase,
self_path, sizeof(self_path));
if (!path_size || path_size == sizeof(self_path)) {
debug_printf("DXIL: Unable to get path to self");
return NULL;
}
auto last_slash = strrchr(self_path, '\\');
if (!last_slash) {
debug_printf("DXIL: Unable to get path to self");
return NULL;
}
*(last_slash + 1) = '\0';
if (strcat_s(self_path, "DXIL.dll") != 0) {
debug_printf("DXIL: Unable to get path to DXIL.dll next to self");
return NULL;
}
return LoadLibraryA(self_path);
}
static IDxcValidator *
create_dxc_validator(HMODULE dxil_mod)
{
DxcCreateInstanceProc dxil_create_func =
(DxcCreateInstanceProc)GetProcAddress(dxil_mod, "DxcCreateInstance");
if (!dxil_create_func) {
debug_printf("DXIL: Failed to load DxcCreateInstance from DXIL.dll\n");
return NULL;
}
IDxcValidator *dxc_validator;
HRESULT hr = dxil_create_func(CLSID_DxcValidator,
IID_PPV_ARGS(&dxc_validator));
if (FAILED(hr)) {
debug_printf("DXIL: Failed to create validator\n");
return NULL;
}
return dxc_validator;
}
static enum dxil_validator_version
get_validator_version(IDxcValidator *val)
{
ComPtr<IDxcVersionInfo> version_info;
if (FAILED(val->QueryInterface(version_info.ReleaseAndGetAddressOf())))
return NO_DXIL_VALIDATION;
UINT32 major, minor;
if (FAILED(version_info->GetVersion(&major, &minor)))
return NO_DXIL_VALIDATION;
if (major == 1)
return (enum dxil_validator_version)(DXIL_VALIDATOR_1_0 + MIN2(minor, 7));
if (major > 1)
return DXIL_VALIDATOR_1_7;
return NO_DXIL_VALIDATION;
}
#ifndef _GAMING_XBOX
static uint64_t
get_dll_version(HMODULE mod)
{
WCHAR filename[MAX_PATH];
DWORD filename_length = GetModuleFileNameW(mod, filename, ARRAY_SIZE(filename));
if (filename_length == 0 || filename_length == ARRAY_SIZE(filename))
return 0;
DWORD version_handle = 0;
DWORD version_size = GetFileVersionInfoSizeW(filename, &version_handle);
if (version_size == 0)
return 0;
void *version_data = malloc(version_size);
if (!version_data)
return 0;
if (!GetFileVersionInfoW(filename, version_handle, version_size, version_data)) {
free(version_data);
return 0;
}
UINT value_size = 0;
VS_FIXEDFILEINFO *version_info = nullptr;
if (!VerQueryValueW(version_data, L"\\", reinterpret_cast<void **>(&version_info), &value_size) ||
!value_size ||
version_info->dwSignature != VS_FFI_SIGNATURE) {
free(version_data);
return 0;
}
uint64_t ret =
((uint64_t)version_info->dwFileVersionMS << 32ull) |
(uint64_t)version_info->dwFileVersionLS;
free(version_data);
return ret;
}
#endif
static enum dxil_validator_version
get_filtered_validator_version(HMODULE mod, enum dxil_validator_version raw)
{
switch (raw) {
#ifndef _GAMING_XBOX
case DXIL_VALIDATOR_1_6: {
uint64_t dxil_version = get_dll_version(mod);
static constexpr uint64_t known_bad_version =
// 101.5.2005.60
(101ull << 48ull) | (5ull << 32ull) | (2005ull << 16ull) | 60ull;
if (dxil_version == known_bad_version)
return DXIL_VALIDATOR_1_5;
FALLTHROUGH;
}
#endif
default:
return raw;
}
}
struct dxil_validator *
dxil_create_validator(const void *ctx)
{
struct dxil_validator *val = rzalloc(ctx, struct dxil_validator);
if (!val)
return NULL;
/* Load DXIL.dll. This is a hard requirement on Windows, so we error
* out if this fails.
*/
val->dxil_mod = load_dxil_mod();
if (!val->dxil_mod) {
debug_printf("DXIL: Failed to load DXIL.dll\n");
goto fail;
}
/* Create IDxcValidator. This is a hard requirement on Windows, so we
* error out if this fails.
*/
val->dxc_validator = create_dxc_validator(val->dxil_mod);
if (!val->dxc_validator)
goto fail;
val->version = get_filtered_validator_version(
val->dxil_mod,
get_validator_version(val->dxc_validator));
/* Try to load dxcompiler.dll. This is just used for diagnostics, and
* will fail on most end-users install. So we do not error out if this
* fails.
*/
val->dxcompiler_mod = LoadLibraryA("dxcompiler.dll");
if (val->dxcompiler_mod) {
/* If we managed to load dxcompiler.dll, but either don't find
* DxcCreateInstance, or fail to create IDxcLibrary or
* IDxcCompiler, this is a good indication that the user wants
* diagnostics, but something went wrong. Print warnings to help
* figuring out what's wrong, but do not treat it as an error.
*/
DxcCreateInstanceProc compiler_create_func =
(DxcCreateInstanceProc)GetProcAddress(val->dxcompiler_mod,
"DxcCreateInstance");
if (!compiler_create_func) {
debug_printf("DXIL: Failed to load DxcCreateInstance from "
"dxcompiler.dll\n");
} else {
if (FAILED(compiler_create_func(CLSID_DxcLibrary,
IID_PPV_ARGS(&val->dxc_library))))
debug_printf("DXIL: Unable to create IDxcLibrary instance\n");
if (FAILED(compiler_create_func(CLSID_DxcCompiler,
IID_PPV_ARGS(&val->dxc_compiler))))
debug_printf("DXIL: Unable to create IDxcCompiler instance\n");
}
}
return val;
fail:
if (val->dxil_mod)
FreeLibrary(val->dxil_mod);
ralloc_free(val);
return NULL;
}
void
dxil_destroy_validator(struct dxil_validator *val)
{
/* if we have a validator, we have these */
val->dxc_validator->Release();
FreeLibrary(val->dxil_mod);
if (val->dxcompiler_mod) {
if (val->dxc_library)
val->dxc_library->Release();
if (val->dxc_compiler)
val->dxc_compiler->Release();
FreeLibrary(val->dxcompiler_mod);
}
ralloc_free(val);
}
class ShaderBlob : public IDxcBlob {
public:
ShaderBlob(void *data, size_t size) :
m_data(data),
m_size(size)
{
}
LPVOID STDMETHODCALLTYPE
GetBufferPointer(void) override
{
return m_data;
}
SIZE_T STDMETHODCALLTYPE
GetBufferSize() override
{
return m_size;
}
HRESULT STDMETHODCALLTYPE
QueryInterface(REFIID, void **) override
{
return E_NOINTERFACE;
}
ULONG STDMETHODCALLTYPE
AddRef() override
{
return 1;
}
ULONG STDMETHODCALLTYPE
Release() override
{
return 0;
}
void *m_data;
size_t m_size;
};
bool
dxil_validate_module(struct dxil_validator *val, void *data, size_t size, char **error)
{
ShaderBlob source(data, size);
ComPtr<IDxcOperationResult> result;
val->dxc_validator->Validate(&source, DxcValidatorFlags_InPlaceEdit,
&result);
HRESULT hr;
result->GetStatus(&hr);
if (FAILED(hr) && error) {
/* try to resolve error message */
*error = NULL;
if (!val->dxc_library) {
debug_printf("DXIL: validation failed, but lacking IDxcLibrary"
"from dxcompiler.dll for proper diagnostics.\n");
return false;
}
ComPtr<IDxcBlobEncoding> blob, blob_utf8;
if (FAILED(result->GetErrorBuffer(&blob)))
fprintf(stderr, "DXIL: IDxcOperationResult::GetErrorBuffer() failed\n");
else if (FAILED(val->dxc_library->GetBlobAsUtf8(blob.Get(),
blob_utf8.GetAddressOf())))
fprintf(stderr, "DXIL: IDxcLibrary::GetBlobAsUtf8() failed\n");
else {
char *str = reinterpret_cast<char *>(blob_utf8->GetBufferPointer());
str[blob_utf8->GetBufferSize() - 1] = 0;
*error = ralloc_strdup(val, str);
}
}
return SUCCEEDED(hr);
}
char *
dxil_disasm_module(struct dxil_validator *val, void *data, size_t size)
{
if (!val->dxc_compiler || !val->dxc_library) {
fprintf(stderr, "DXIL: disassembly requires IDxcLibrary and "
"IDxcCompiler from dxcompiler.dll\n");
return NULL;
}
ShaderBlob source(data, size);
ComPtr<IDxcBlobEncoding> blob, blob_utf8;
if (FAILED(val->dxc_compiler->Disassemble(&source, &blob))) {
fprintf(stderr, "DXIL: IDxcCompiler::Disassemble() failed\n");
return NULL;
}
if (FAILED(val->dxc_library->GetBlobAsUtf8(blob.Get(), blob_utf8.GetAddressOf()))) {
fprintf(stderr, "DXIL: IDxcLibrary::GetBlobAsUtf8() failed\n");
return NULL;
}
char *str = reinterpret_cast<char*>(blob_utf8->GetBufferPointer());
str[blob_utf8->GetBufferSize() - 1] = 0;
return ralloc_strdup(val, str);
}
enum dxil_validator_version
dxil_get_validator_version(struct dxil_validator *val)
{
return val->version;
}