mesa/src/gallium
Alejandro Piñeiro ad460c5dd6 v3d: support for textureQueryLOD
Fixes all the ARB_texture_query_lod piglit tests, and needed to get
the Vulkan CTS textureQueryLOD passing with the ongoing Vulkan driver.

Note that LOD Query bit flag became only available on V42 of the hw,
but the v3d40_tex is using V41 as reference. In order to avoid setting
up the infrastructure to support both v41 and v42, we manually set the
bit if the device version is the correct one.

We also fix how the ARB_texture_query_lod (so EXT_texture_query_lod)
is exposed. Before this commit it was always exposed (wrongly as it
was not really supported). Now it is exposed for devinfo.ver >= 42.

v2: move _need_sampler helper to nir.h (Eric Anholt)

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4677>
2020-04-22 23:43:23 +02:00
..
auxiliary gallium/utils: silence strncpy warning 2020-04-21 09:16:26 +02:00
docs gallium: add PIPE_CAP_VIEWPORT_MASK 2020-04-15 20:12:48 -04:00
drivers v3d: support for textureQueryLOD 2020-04-22 23:43:23 +02:00
include gallium: add PIPE_CAP_VIEWPORT_MASK 2020-04-15 20:12:48 -04:00
state_trackers remove final imports.h and imports.c bits 2020-04-21 11:09:04 -07:00
targets clover: Check if the detected clang libraries are usable 2020-04-16 16:29:44 +00:00
tests scons: Prune out unnecessary targets. 2020-03-30 13:38:01 +00:00
tools trace: Fix parsing of recent traces. 2018-06-04 21:06:31 +01:00
winsys winsys/amdgpu: Retrieve WC flags from imported buffers. 2020-04-16 13:51:28 +00:00
Android.common.mk etnaviv: update Android build files 2020-01-24 14:03:28 +00:00
Android.mk android: Add panfrost support to build scripts 2019-10-31 10:03:54 +01:00
meson.build zink: introduce opengl over vulkan 2019-10-28 08:51:43 +00:00
README.portability
SConscript scons: Prune out unnecessary targets. 2020-03-30 13:38:01 +00:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.