mesa/src/compiler
Marek Olšák 028dbd35ba compiler: add shader_info.vs.blit_sgprs_amd
for internal radeonsi shaders
2019-08-12 14:52:17 -04:00
..
glsl glsl: Optimize the SoftFP64 shader when first creating it. 2019-08-12 10:42:32 -07:00
nir nir: add nir_lower_to_explicit() 2019-08-08 12:10:39 -05:00
spirv spirv: Drop lower_workgroup_access_to_offsets 2019-08-10 22:15:35 -07:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
blob.c compiler/blob: Add blob_skip_bytes 2018-07-09 23:02:33 -07:00
blob.h compiler/blob: Add blob_skip_bytes 2018-07-09 23:02:33 -07:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp nir: add nir_lower_to_explicit() 2019-08-08 12:10:39 -05:00
glsl_types.h nir: add nir_lower_to_explicit() 2019-08-08 12:10:39 -05:00
Makefile.sources nir/range-analysis: Rudimentary value range analysis pass 2019-08-05 20:14:13 -07:00
meson.build meson: drop unused dep_{thread,dl} 2019-08-03 00:08:37 +00:00
nir_types.cpp nir: add nir_lower_to_explicit() 2019-08-08 12:10:39 -05:00
nir_types.h nir: add nir_lower_to_explicit() 2019-08-08 12:10:39 -05:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering 2019-03-02 14:33:44 -08:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c glsl: Optionally declare gl_PointCoord as a system value 2019-07-18 13:20:39 +00:00
shader_enums.h compiler: add ACCESS_STREAM_CACHE_POLICY 2019-08-12 14:52:17 -04:00
shader_info.h compiler: add shader_info.vs.blit_sgprs_amd 2019-08-12 14:52:17 -04:00