mesa/src/compiler/clc/meson.build
Jason Ekstrand 1506ea2ecb Move a bunch of the CLC stuff from src/microsoft to common code
The D3D12-specific stuff isn't useful to have in common code but all the
stuff to invoke clang really should be common.

v2: Rebase (Lionel)

v3: Define a new clc_libclc_new_dxil() entrypoint to create a clc
    context with DXIL nir_options (Jesse)

v4: Fixup meson build (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9156>
2021-09-30 07:09:08 +00:00

56 lines
2.2 KiB
Meson
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# Copyright © Microsoft Corporation
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# IN THE SOFTWARE.
clang_resource_dir = join_paths(llvm_libdir, 'clang', dep_llvm.version(), 'include')
opencl_c_h = custom_target(
'opencl-c.h',
input : [files_xxd, join_paths(clang_resource_dir, 'opencl-c.h')],
output : 'opencl-c.h.h',
command : [prog_python, '@INPUT@', '@OUTPUT@', '-n', 'opencl_c_source'],
)
opencl_c_base_h = custom_target(
'opencl-c-base.h',
input : [files_xxd, join_paths(clang_resource_dir, 'opencl-c-base.h')],
output : 'opencl-c-base.h.h',
command : [prog_python, '@INPUT@', '@OUTPUT@', '-n', 'opencl_c_base_source'],
)
files_libclc = files(
'clc.c',
'clc_helpers.cpp',
)
_libclc = static_library(
'libclc',
files_libclc,
opencl_c_h,
opencl_c_base_h,
include_directories : [inc_include, inc_src, inc_mapi, inc_mesa, inc_compiler, inc_spirv],
cpp_args : ['-DCLANG_RESOURCE_DIR="@0@"'.format(clang_resource_dir)],
dependencies: [idep_nir_headers, dep_clang, dep_llvm, dep_llvmspirvlib,
idep_mesautil, idep_nir, dep_spirv_tools]
)
idep_clc = declare_dependency(
link_with : _libclc,
include_directories : include_directories('.'),
)