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Kenneth Graunke 14e0ee3479 tnl: Respect start when converting indices to GLuint
Prior to commit e99e7aa4c1 (mesa: switch
Draw(Range)Elements(BaseVertex) calls to DrawGallium), the indices
parameter of glDrawElements (an offset into the VBO) was handled by
setting ib->ptr.  With that commit, it instead began binding the
index buffer with offset 0, and adding the offset to draw->start,
which eventually becomes prim->start.

t_draw.c's bind_indices() was trying to convert the relevant section of
the index buffer to GLuints, but was failing to account for start, so
it nabbed the wrong portion of the index buffer.

Fixes: e99e7aa4c1 ("mesa: switch Draw(Range)Elements(BaseVertex) calls to DrawGallium")
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8522>
(cherry picked from commit 376c8f750b)
2021-01-20 11:11:05 -08:00
.appveyor appveyor: Use Python3. 2020-08-06 09:46:48 +00:00
.gitlab/issue_templates gitlab: add RADV bug report template 2020-12-18 08:03:04 +00:00
.gitlab-ci radv: Do not use a pipe offset for aliased sparse images. 2021-01-20 09:22:16 -08:00
bin bin/gen_calendar_entries: Add support for making a release 2021-01-07 00:07:56 +00:00
build-support
docs radv: vectorize 16bit instructions 2021-01-13 11:24:11 -08:00
doxygen
include hgl: Major refactor and cleanup 2021-01-09 20:51:35 -06:00
scons util: Allow STATIC_ASSERT() everywhere 2020-12-10 16:48:36 +00:00
src tnl: Respect start when converting indices to GLuint 2021-01-20 11:11:05 -08:00
subprojects d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
.dir-locals.el
.editorconfig
.gitignore
.gitlab-ci.yml Revert "ci: Disable the freedreno farm, which went down last night." 2021-01-12 21:28:58 +00:00
.mailmap .mailmap: add and update aliases for Danylo Piliaiev 2020-12-04 15:08:30 +00:00
.pick_status.json tnl: Respect start when converting indices to GLuint 2021-01-20 11:11:05 -08:00
.travis.yml
Android.common.mk tree-wide: fix deprecated GitLab URLs 2020-05-23 15:33:50 +00:00
Android.mk ac/llvm: handle static/shared llvm init separately 2020-08-17 10:47:41 +00:00
appveyor.yml appveyor: Use Python3. 2020-08-06 09:46:48 +00:00
CleanSpec.mk
common.py
meson.build meson: fix Haiku EGL build; no dri requirement 2021-01-09 20:51:17 -06:00
meson_options.txt swrast: Remove the classic swrast DRI driver 2020-12-31 00:15:29 +00:00
README.rst README: update references to internal docs 2020-06-13 10:42:01 +00:00
REVIEWERS
SConstruct tree-wide: fix deprecated GitLab URLs 2020-05-23 15:33:50 +00:00
VERSION VERSION: bump for 21.0.0-rc2 2021-01-20 10:34:09 -08:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.