mesa/src/gallium
Emma Anholt bf02bffe15 nouveau: Enable the NIR backend by default.
The glsl-to-tgsi code generation and GLSL IR linker is is going away
(!8044), so we need to make the call on whether to use nir-to-tgsi (See
!15932 and !15541), or switch over to the NIR code generator.  The NIR
backend should reduce the compile time regression while providing more
direct control over the IR we receive than going through NTT, while still
providing the optimization that NIR-to-TGSI was bringing us.

nv92 shader-db:
total local in shared programs: 2048 -> 1988 (-2.93%)
local in affected programs: 2048 -> 1988 (-2.93%)
total gpr in shared programs: 688468 -> 724705 (5.26%)
gpr in affected programs: 437159 -> 473396 (8.29%)
total instructions in shared programs: 6115978 -> 5874401 (-3.95%)
instructions in affected programs: 5038041 -> 4796464 (-4.80%)
total loops in shared programs: 1361 -> 835 (-38.65%)
loops in affected programs: 538 -> 12 (-97.77%)
total bytes in shared programs: 42389752 -> 40480416 (-4.50%)
bytes in affected programs: 36311616 -> 34402280 (-5.26%)
LOST:   0
GAINED: 1 (pixmark-piano)

nv120 shader-db:
total local in shared programs: 4416 -> 1988 (-54.98%)
local in affected programs: 4416 -> 1988 (-54.98%)
total gpr in shared programs: 870534 -> 893490 (2.64%)
gpr in affected programs: 564210 -> 587166 (4.07%)
total instructions in shared programs: 6379402 -> 6243210 (-2.13%)
instructions in affected programs: 5430790 -> 5294598 (-2.51%)
total bytes in shared programs: 68184224 -> 66729672 (-2.13%)
bytes in affected programs: 58013544 -> 56558992 (-2.51%)

Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15949>
2022-04-29 23:07:03 +00:00
..
auxiliary gallium: add PIPE_CAP_ALLOW_DRAW_OUT_OF_ORDER 2022-04-29 07:52:59 +00:00
drivers nouveau: Enable the NIR backend by default. 2022-04-29 23:07:03 +00:00
frontends gallium/xlib: fix stale comment 2022-04-29 19:30:03 +00:00
include gallium: add PIPE_CAP_ALLOW_DRAW_OUT_OF_ORDER 2022-04-29 07:52:59 +00:00
targets d3d12: Add a unit test for context reset recovery 2022-04-28 19:33:04 +00:00
tests util: Remove util_cpu_detect 2022-04-20 18:44:35 +00:00
tools
winsys svga: Add support for SVGAv3 2022-04-26 00:33:25 +00:00
meson.build gallium/swr: Remove common code and build options 2021-12-06 23:37:50 +00:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.