mesa/src/gallium
Pierre-Eric Pelloux-Prayer 14974fd097 ac/llvm: implement WA in nir to llvm
LLVM implements multiple workarounds for gfx11.
The problem is that they're not applied for shaders built in
parts.

LLVM will be modified to be more conservative and apply the
workaround in more places but in the meantime, add a simpler
implementation in the NIR to LLVM backend: insert a wait at
the end of each shader part.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10785
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29304>
2024-06-20 13:14:33 +00:00
..
auxiliary gallivm: add lp_context_ref for combine usage of LLVMContextSetOpaquePointers 2024-06-19 17:01:51 +10:00
drivers ac/llvm: implement WA in nir to llvm 2024-06-20 13:14:33 +00:00
frontends lavapipe: Always call finish_fence after lvp_execute_cmd_buffer 2024-06-20 09:18:19 +00:00
include gallium: properly type fields of pipe_resource.usage 2024-06-14 13:56:34 +00:00
targets mesa: implement EXT_texture_storage_compression extension 2024-06-12 21:20:06 +00:00
tests pipe-loader: plumb a flag for implicit driver load through screen creation 2024-04-22 23:25:58 +00:00
tools gallium: remove take_ownership from set_vertex_buffers, assume it's true 2024-02-07 09:19:42 +00:00
winsys nouveau/nvc0: add support for using common pushbuf dumper 2024-06-19 02:35:24 +00:00
meson.build build/amd: add amd-use-llvm build option 2024-05-30 19:05:00 +00:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the util/compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.