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Previously we were only restricting based on ES/non-ES-ness and whether the overall enable bit had been flipped on. However we have been adding more fine-grained restrictions, such as based on compat profiles, as well as specific ES versions. Most of the time this doesn't matter, but it can create awkward situations and duplication of logic. Here we separate the main extension table into a separate object file, linked to the glsl compiler, which makes use of it with a custom function which takes the ES-ness of the shader into account (thus allowing desktop shaders to properly use ES extensions that would otherwise have been disallowed.) We can also now use this logic to generate #define's for all supported extensions automatically, removing the duplicate (and often inaccurate) list in glcpp. The effect of this change should be nil in most cases. However in some situations, extensions like GL_ARB_gpu_shader5 which were formerly available in compat contexts on the GLSL side of things will now become inaccessible. This regresses two ES CTS tests: ES3-CTS.shaders.shader_integer_mix.define ES31-CTS.shader_integer_mix.define however that is due to them using #version 100 instead of 300 es. As the extension is only defined for ES3, I believe this is the correct behavior. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v2) v2 -> v3: integrate glcpp defines into the same mechanism |
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| glcpp.c | ||
| glcpp.h | ||
| pp.c | ||
| README | ||
glcpp -- GLSL "C" preprocessor This is a simple preprocessor designed to provide the preprocessing needs of the GLSL language. The requirements for this preprocessor are specified in the GLSL 1.30 specification availble from: http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.10.pdf This specification is not precise on some semantics, (for example, #define and #if), defining these merely "as is standard for C++ preprocessors". To fill in these details, I've been using a draft of the C99 standard as available from: http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1256.pdf Any downstream compiler accepting output from glcpp should be prepared to encounter and deal with the following preprocessor macros: #line #pragma #extension All other macros will be handled according to the GLSL specification and will not appear in the output. Known limitations ----------------- A file that ends with a function-like macro name as the last non-whitespace token will result in a parse error, (where it should be passed through as is).