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For GLSL 1.50 we can get frag shaders with primitive id as an input, add support to the translator for this. Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com> |
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| egl | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glsl | ||
| glx | ||
| gtest | ||
| mapi | ||
| mesa | ||
| Makefile.am | ||
| SConscript | ||