mesa/src
Dave Airlie 149140e922 st_glsl_to_tgsi: add support for prim id fragment shader input
For GLSL 1.50 we can get frag shaders with primitive id as an
input, add support to the translator for this.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2013-12-18 22:46:29 +00:00
..
egl egl/wayland: Return -1 from get_back_bo to indicate error 2013-12-09 16:14:33 -08:00
gallium clover: Append buffers that use CL_MEM_USE_HOST_PTR. 2013-12-18 16:21:59 +01:00
gbm gbm/dri: hide extension loader symbols 2013-11-25 13:13:47 +01:00
getopt
glsl glsl: Replace _mesa_glsl_parser_targets enum with gl_shader_type. 2013-12-17 12:31:36 -08:00
glx glx: add missing null check in dri2_bind_tex_image 2013-12-18 09:40:19 -07:00
gtest gtest: enable subdir-objects to prevent automake warnings 2013-11-16 14:01:27 +00:00
mapi mesa: Add infrastructure for GL_ARB_clear_buffer_object 2013-12-18 09:06:51 -07:00
mesa st_glsl_to_tgsi: add support for prim id fragment shader input 2013-12-18 22:46:29 +00:00
Makefile.am gbm: Link to libwayland-drm if Wayland EGL platform is enabled 2013-08-12 15:16:22 -07:00
SConscript Remove libGLU 2012-08-31 10:58:15 -07:00