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This has been fixed since V3D 4.2.14 (Rpi4), which is the hardware we are targetting. Our version resolution doesn't allow us to check for 4.2 versions lower than .14, but that is okay because the simulator would still validate this in any case. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8980>
340 lines
12 KiB
C
340 lines
12 KiB
C
/*
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* Copyright © 2014 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/**
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* @file
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*
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* Validates the QPU instruction sequence after register allocation and
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* scheduling.
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*/
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "v3d_compiler.h"
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#include "qpu/qpu_disasm.h"
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struct v3d_qpu_validate_state {
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struct v3d_compile *c;
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const struct v3d_qpu_instr *last;
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int ip;
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int last_sfu_write;
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int last_branch_ip;
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int last_thrsw_ip;
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/* Set when we've found the last-THRSW signal, or if we were started
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* in single-segment mode.
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*/
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bool last_thrsw_found;
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/* Set when we've found the THRSW after the last THRSW */
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bool thrend_found;
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int thrsw_count;
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};
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static void
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fail_instr(struct v3d_qpu_validate_state *state, const char *msg)
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{
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struct v3d_compile *c = state->c;
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fprintf(stderr, "v3d_qpu_validate at ip %d: %s:\n", state->ip, msg);
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int dump_ip = 0;
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vir_for_each_inst_inorder(inst, c) {
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v3d_qpu_dump(c->devinfo, &inst->qpu);
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if (dump_ip++ == state->ip)
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fprintf(stderr, " *** ERROR ***");
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fprintf(stderr, "\n");
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}
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fprintf(stderr, "\n");
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abort();
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}
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static bool
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in_branch_delay_slots(struct v3d_qpu_validate_state *state)
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{
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return (state->ip - state->last_branch_ip) < 3;
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}
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static bool
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in_thrsw_delay_slots(struct v3d_qpu_validate_state *state)
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{
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return (state->ip - state->last_thrsw_ip) < 3;
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}
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static bool
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qpu_magic_waddr_matches(const struct v3d_qpu_instr *inst,
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bool (*predicate)(enum v3d_qpu_waddr waddr))
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{
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if (inst->type == V3D_QPU_INSTR_TYPE_ALU)
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return false;
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if (inst->alu.add.op != V3D_QPU_A_NOP &&
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inst->alu.add.magic_write &&
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predicate(inst->alu.add.waddr))
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return true;
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if (inst->alu.mul.op != V3D_QPU_M_NOP &&
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inst->alu.mul.magic_write &&
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predicate(inst->alu.mul.waddr))
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return true;
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return false;
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}
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static void
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qpu_validate_inst(struct v3d_qpu_validate_state *state, struct qinst *qinst)
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{
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const struct v3d_device_info *devinfo = state->c->devinfo;
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const struct v3d_qpu_instr *inst = &qinst->qpu;
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if (inst->type != V3D_QPU_INSTR_TYPE_ALU)
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return;
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/* LDVARY writes r5 two instructions later and LDUNIF writes
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* r5 one instruction later, which is illegal to have
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* together.
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*/
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if (state->last && state->last->sig.ldvary &&
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(inst->sig.ldunif || inst->sig.ldunifa)) {
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fail_instr(state, "LDUNIF after a LDVARY");
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}
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/* GFXH-1633 (fixed since V3D 4.2.14, which is Rpi4)
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*
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* FIXME: This would not check correctly for V3D 4.2 versions lower
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* than V3D 4.2.14, but that is not a real issue because the simulator
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* will still catch this, and we are not really targetting any such
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* versions anyway.
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*/
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if (state->c->devinfo->ver < 42) {
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bool last_reads_ldunif = (state->last && (state->last->sig.ldunif ||
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state->last->sig.ldunifrf));
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bool last_reads_ldunifa = (state->last && (state->last->sig.ldunifa ||
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state->last->sig.ldunifarf));
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bool reads_ldunif = inst->sig.ldunif || inst->sig.ldunifrf;
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bool reads_ldunifa = inst->sig.ldunifa || inst->sig.ldunifarf;
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if ((last_reads_ldunif && reads_ldunifa) ||
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(last_reads_ldunifa && reads_ldunif)) {
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fail_instr(state,
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"LDUNIF and LDUNIFA can't be next to each other");
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}
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}
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int tmu_writes = 0;
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int sfu_writes = 0;
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int vpm_writes = 0;
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int tlb_writes = 0;
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int tsy_writes = 0;
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if (inst->alu.add.op != V3D_QPU_A_NOP) {
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if (inst->alu.add.magic_write) {
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if (v3d_qpu_magic_waddr_is_tmu(state->c->devinfo,
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inst->alu.add.waddr)) {
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tmu_writes++;
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}
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if (v3d_qpu_magic_waddr_is_sfu(inst->alu.add.waddr))
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sfu_writes++;
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if (v3d_qpu_magic_waddr_is_vpm(inst->alu.add.waddr))
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vpm_writes++;
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if (v3d_qpu_magic_waddr_is_tlb(inst->alu.add.waddr))
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tlb_writes++;
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if (v3d_qpu_magic_waddr_is_tsy(inst->alu.add.waddr))
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tsy_writes++;
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}
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}
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if (inst->alu.mul.op != V3D_QPU_M_NOP) {
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if (inst->alu.mul.magic_write) {
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if (v3d_qpu_magic_waddr_is_tmu(state->c->devinfo,
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inst->alu.mul.waddr)) {
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tmu_writes++;
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}
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if (v3d_qpu_magic_waddr_is_sfu(inst->alu.mul.waddr))
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sfu_writes++;
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if (v3d_qpu_magic_waddr_is_vpm(inst->alu.mul.waddr))
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vpm_writes++;
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if (v3d_qpu_magic_waddr_is_tlb(inst->alu.mul.waddr))
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tlb_writes++;
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if (v3d_qpu_magic_waddr_is_tsy(inst->alu.mul.waddr))
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tsy_writes++;
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}
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}
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if (in_thrsw_delay_slots(state)) {
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/* There's no way you want to start SFU during the THRSW delay
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* slots, since the result would land in the other thread.
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*/
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if (sfu_writes) {
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fail_instr(state,
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"SFU write started during THRSW delay slots ");
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}
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if (inst->sig.ldvary)
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fail_instr(state, "LDVARY during THRSW delay slots");
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}
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(void)qpu_magic_waddr_matches; /* XXX */
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/* SFU r4 results come back two instructions later. No doing
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* r4 read/writes or other SFU lookups until it's done.
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*/
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if (state->ip - state->last_sfu_write < 2) {
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if (v3d_qpu_uses_mux(inst, V3D_QPU_MUX_R4))
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fail_instr(state, "R4 read too soon after SFU");
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if (v3d_qpu_writes_r4(devinfo, inst))
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fail_instr(state, "R4 write too soon after SFU");
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if (sfu_writes)
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fail_instr(state, "SFU write too soon after SFU");
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}
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/* XXX: The docs say VPM can happen with the others, but the simulator
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* disagrees.
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*/
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if (tmu_writes +
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sfu_writes +
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vpm_writes +
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tlb_writes +
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tsy_writes +
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inst->sig.ldtmu +
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inst->sig.ldtlb +
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inst->sig.ldvpm +
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inst->sig.ldtlbu > 1) {
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fail_instr(state,
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"Only one of [TMU, SFU, TSY, TLB read, VPM] allowed");
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}
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if (sfu_writes)
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state->last_sfu_write = state->ip;
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if (inst->sig.thrsw) {
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if (in_branch_delay_slots(state))
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fail_instr(state, "THRSW in a branch delay slot.");
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if (state->last_thrsw_found)
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state->thrend_found = true;
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if (state->last_thrsw_ip == state->ip - 1) {
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/* If it's the second THRSW in a row, then it's just a
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* last-thrsw signal.
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*/
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if (state->last_thrsw_found)
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fail_instr(state, "Two last-THRSW signals");
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state->last_thrsw_found = true;
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} else {
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if (in_thrsw_delay_slots(state)) {
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fail_instr(state,
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"THRSW too close to another THRSW.");
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}
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state->thrsw_count++;
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state->last_thrsw_ip = state->ip;
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}
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}
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if (state->thrend_found &&
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state->last_thrsw_ip - state->ip <= 2 &&
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inst->type == V3D_QPU_INSTR_TYPE_ALU) {
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if ((inst->alu.add.op != V3D_QPU_A_NOP &&
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!inst->alu.add.magic_write)) {
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fail_instr(state, "RF write after THREND");
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}
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if ((inst->alu.mul.op != V3D_QPU_M_NOP &&
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!inst->alu.mul.magic_write)) {
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fail_instr(state, "RF write after THREND");
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}
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if (v3d_qpu_sig_writes_address(devinfo, &inst->sig) &&
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!inst->sig_magic) {
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fail_instr(state, "RF write after THREND");
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}
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/* GFXH-1625: No TMUWT in the last instruction */
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if (state->last_thrsw_ip - state->ip == 2 &&
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inst->alu.add.op == V3D_QPU_A_TMUWT)
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fail_instr(state, "TMUWT in last instruction");
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}
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if (inst->type == V3D_QPU_INSTR_TYPE_BRANCH) {
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if (in_branch_delay_slots(state))
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fail_instr(state, "branch in a branch delay slot.");
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if (in_thrsw_delay_slots(state))
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fail_instr(state, "branch in a THRSW delay slot.");
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state->last_branch_ip = state->ip;
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}
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}
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static void
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qpu_validate_block(struct v3d_qpu_validate_state *state, struct qblock *block)
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{
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vir_for_each_inst(qinst, block) {
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qpu_validate_inst(state, qinst);
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state->last = &qinst->qpu;
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state->ip++;
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}
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}
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/**
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* Checks for the instruction restrictions from page 37 ("Summary of
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* Instruction Restrictions").
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*/
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void
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qpu_validate(struct v3d_compile *c)
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{
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/* We don't want to do validation in release builds, but we want to
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* keep compiling the validation code to make sure it doesn't get
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* broken.
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*/
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#ifndef DEBUG
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return;
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#endif
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struct v3d_qpu_validate_state state = {
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.c = c,
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.last_sfu_write = -10,
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.last_thrsw_ip = -10,
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.last_branch_ip = -10,
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.ip = 0,
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.last_thrsw_found = !c->last_thrsw,
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};
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vir_for_each_block(block, c) {
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qpu_validate_block(&state, block);
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}
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if (state.thrsw_count > 1 && !state.last_thrsw_found) {
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fail_instr(&state,
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"thread switch found without last-THRSW in program");
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}
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if (!state.thrend_found)
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fail_instr(&state, "No program-end THRSW found");
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}
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