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This will help sharing multisample state setting code. Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
293 lines
12 KiB
C
293 lines
12 KiB
C
/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <assert.h>
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#include <stdbool.h>
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#include <string.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include "anv_private.h"
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#include "genxml/gen_macros.h"
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#include "genxml/genX_pack.h"
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#include "genX_pipeline_util.h"
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static void
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emit_ia_state(struct anv_pipeline *pipeline,
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const VkPipelineInputAssemblyStateCreateInfo *info,
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const struct anv_graphics_pipeline_create_info *extra)
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{
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_TOPOLOGY), vft) {
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vft.PrimitiveTopologyType = pipeline->topology;
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}
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}
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VkResult
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genX(graphics_pipeline_create)(
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VkDevice _device,
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struct anv_pipeline_cache * cache,
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const VkGraphicsPipelineCreateInfo* pCreateInfo,
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const struct anv_graphics_pipeline_create_info *extra,
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const VkAllocationCallbacks* pAllocator,
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VkPipeline* pPipeline)
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{
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ANV_FROM_HANDLE(anv_device, device, _device);
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ANV_FROM_HANDLE(anv_render_pass, pass, pCreateInfo->renderPass);
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struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
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struct anv_pipeline *pipeline;
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VkResult result;
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uint32_t offset, length;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
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pipeline = anv_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
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VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
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if (pipeline == NULL)
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return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
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result = anv_pipeline_init(pipeline, device, cache,
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pCreateInfo, extra, pAllocator);
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if (result != VK_SUCCESS) {
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anv_free2(&device->alloc, pAllocator, pipeline);
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return result;
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}
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assert(pCreateInfo->pVertexInputState);
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emit_vertex_input(pipeline, pCreateInfo->pVertexInputState, extra);
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assert(pCreateInfo->pInputAssemblyState);
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emit_ia_state(pipeline, pCreateInfo->pInputAssemblyState, extra);
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assert(pCreateInfo->pRasterizationState);
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emit_rs_state(pipeline, pCreateInfo->pRasterizationState,
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pCreateInfo->pMultisampleState, pass, subpass, extra);
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emit_ms_state(pipeline, pCreateInfo->pMultisampleState);
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emit_ds_state(pipeline, pCreateInfo->pDepthStencilState, pass, subpass);
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emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
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pCreateInfo->pMultisampleState);
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emit_urb_setup(pipeline);
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emit_3dstate_clip(pipeline, pCreateInfo->pViewportState,
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pCreateInfo->pRasterizationState, extra);
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emit_3dstate_streamout(pipeline, pCreateInfo->pRasterizationState);
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const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), wm) {
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wm.StatisticsEnable = true;
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wm.LineEndCapAntialiasingRegionWidth = _05pixels;
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wm.LineAntialiasingRegionWidth = _10pixels;
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wm.ForceThreadDispatchEnable = NORMAL;
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wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
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if (wm_prog_data && wm_prog_data->early_fragment_tests) {
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wm.EarlyDepthStencilControl = PREPS;
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} else if (wm_prog_data && wm_prog_data->has_side_effects) {
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wm.EarlyDepthStencilControl = PSEXEC;
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} else {
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wm.EarlyDepthStencilControl = NORMAL;
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}
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wm.BarycentricInterpolationMode = pipeline->ps_ksp0 == NO_KERNEL ?
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0 : wm_prog_data->barycentric_interp_modes;
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}
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if (pipeline->gs_kernel == NO_KERNEL) {
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs);
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} else {
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const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
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offset = 1;
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length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs) {
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gs.SingleProgramFlow = false;
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gs.KernelStartPointer = pipeline->gs_kernel;
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gs.VectorMaskEnable = false;
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gs.SamplerCount = 0;
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gs.BindingTableEntryCount = 0;
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gs.ExpectedVertexCount = gs_prog_data->vertices_in;
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gs.ScratchSpaceBasePointer = (struct anv_address) {
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.bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
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MESA_SHADER_GEOMETRY,
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gs_prog_data->base.base.total_scratch),
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.offset = 0,
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};
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gs.PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base);
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gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
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gs.OutputTopology = gs_prog_data->output_topology;
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gs.VertexURBEntryReadLength = gs_prog_data->base.urb_read_length;
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gs.IncludeVertexHandles = gs_prog_data->base.include_vue_handles;
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gs.DispatchGRFStartRegisterForURBData =
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gs_prog_data->base.base.dispatch_grf_start_reg;
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gs.MaximumNumberofThreads = device->info.max_gs_threads / 2 - 1;
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gs.ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords;
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gs.DispatchMode = gs_prog_data->base.dispatch_mode;
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gs.StatisticsEnable = true;
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gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
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gs.ReorderMode = TRAILING;
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gs.Enable = true;
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gs.ControlDataFormat = gs_prog_data->control_data_format;
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gs.StaticOutput = gs_prog_data->static_vertex_count >= 0;
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gs.StaticOutputVertexCount =
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gs_prog_data->static_vertex_count >= 0 ?
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gs_prog_data->static_vertex_count : 0;
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/* FIXME: mesa sets this based on ctx->Transform.ClipPlanesEnabled:
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* UserClipDistanceClipTestEnableBitmask_3DSTATE_GS(v)
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* UserClipDistanceCullTestEnableBitmask(v)
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*/
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gs.VertexURBEntryOutputReadOffset = offset;
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gs.VertexURBEntryOutputLength = length;
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}
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}
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const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
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/* Skip the VUE header and position slots */
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offset = 1;
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length = (vs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
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uint32_t vs_start = pipeline->vs_simd8 != NO_KERNEL ? pipeline->vs_simd8 :
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pipeline->vs_vec4;
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if (vs_start == NO_KERNEL || (extra && extra->disable_vs)) {
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
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vs.FunctionEnable = false;
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/* Even if VS is disabled, SBE still gets the amount of
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* vertex data to read from this field. */
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vs.VertexURBEntryOutputReadOffset = offset;
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vs.VertexURBEntryOutputLength = length;
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}
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} else {
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
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vs.KernelStartPointer = vs_start;
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vs.SingleVertexDispatch = false;
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vs.VectorMaskEnable = false;
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vs.SamplerCount = 0;
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vs.BindingTableEntryCount =
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vs_prog_data->base.base.binding_table.size_bytes / 4,
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vs.ThreadDispatchPriority = false;
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vs.FloatingPointMode = IEEE754;
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vs.IllegalOpcodeExceptionEnable = false;
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vs.AccessesUAV = false;
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vs.SoftwareExceptionEnable = false;
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vs.ScratchSpaceBasePointer = (struct anv_address) {
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.bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
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MESA_SHADER_VERTEX,
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vs_prog_data->base.base.total_scratch),
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.offset = 0,
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};
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vs.PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base);
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vs.DispatchGRFStartRegisterForURBData =
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vs_prog_data->base.base.dispatch_grf_start_reg;
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vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
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vs.VertexURBEntryReadOffset = 0;
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vs.MaximumNumberofThreads = device->info.max_vs_threads - 1;
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vs.StatisticsEnable = false;
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vs.SIMD8DispatchEnable = pipeline->vs_simd8 != NO_KERNEL;
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vs.VertexCacheDisable = false;
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vs.FunctionEnable = true;
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vs.VertexURBEntryOutputReadOffset = offset;
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vs.VertexURBEntryOutputLength = length;
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/* TODO */
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vs.UserClipDistanceClipTestEnableBitmask = 0;
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vs.UserClipDistanceCullTestEnableBitmask = 0;
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}
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}
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const int num_thread_bias = GEN_GEN == 8 ? 2 : 1;
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if (pipeline->ps_ksp0 == NO_KERNEL) {
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps);
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA), extra) {
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extra.PixelShaderValid = false;
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}
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} else {
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emit_3dstate_sbe(pipeline);
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
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ps.KernelStartPointer0 = pipeline->ps_ksp0;
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ps.KernelStartPointer1 = 0;
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ps.KernelStartPointer2 = pipeline->ps_ksp0 + wm_prog_data->prog_offset_2;
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ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
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ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
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ps._32PixelDispatchEnable = false;
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ps.SingleProgramFlow = false;
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ps.VectorMaskEnable = true;
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ps.SamplerCount = 1;
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ps.PushConstantEnable = wm_prog_data->base.nr_params > 0;
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ps.PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
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POSOFFSET_SAMPLE: POSOFFSET_NONE;
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ps.MaximumNumberofThreadsPerPSD = 64 - num_thread_bias;
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ps.ScratchSpaceBasePointer = (struct anv_address) {
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.bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
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MESA_SHADER_FRAGMENT,
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wm_prog_data->base.total_scratch),
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.offset = 0,
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};
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ps.PerThreadScratchSpace = scratch_space(&wm_prog_data->base);
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ps.DispatchGRFStartRegisterForConstantSetupData0 =
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wm_prog_data->base.dispatch_grf_start_reg;
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ps.DispatchGRFStartRegisterForConstantSetupData1 = 0;
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ps.DispatchGRFStartRegisterForConstantSetupData2 =
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wm_prog_data->dispatch_grf_start_reg_2;
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}
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA), ps) {
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ps.PixelShaderValid = true;
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ps.PixelShaderKillsPixel = wm_prog_data->uses_kill;
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ps.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
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ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0;
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ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
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ps.PixelShaderIsPerSample = wm_prog_data->persample_dispatch;
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ps.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
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ps.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
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#if GEN_GEN >= 9
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ps.PixelShaderPullsBary = wm_prog_data->pulls_bary;
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ps.InputCoverageMaskState = wm_prog_data->uses_sample_mask ?
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ICMS_INNER_CONSERVATIVE : ICMS_NONE;
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#else
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ps.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask;
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#endif
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}
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}
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*pPipeline = anv_pipeline_to_handle(pipeline);
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return VK_SUCCESS;
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}
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