mesa/src/glx/meson.build
Mike Blumenkrantz 8f6fca89aa meson: delete dri3 build option
this existed for historical reasons, but realistically now it should
be possible to build mesa with dri3 always enabled. additionally,
this check was often used as a substitute for having drm functionality,
which is sort of similar but also not really a direct match

this simplifies a bunch of conditionals and prevents users from footgunnning
themselves into orbit

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30952>
2024-09-04 14:48:17 +00:00

147 lines
3.3 KiB
Meson

# Copyright © 2017-2019 Intel Corporation
# SPDX-License-Identifier: MIT
inc_glx = include_directories('.')
subdir('apple')
if with_dri_platform == 'windows'
subdir('windows')
endif
files_libglx = files(
'clientattrib.c',
'clientinfo.c',
'compsize.c',
'create_context.c',
'dri_common.c',
'dri_common.h',
'dri_common_query_renderer.c',
'drisw_glx.c',
'drisw_priv.h',
'eval.c',
'glxclient.h',
'glxcmds.c',
'glxconfig.c',
'glxconfig.h',
'glxcurrent.c',
'glx_error.c',
'glx_error.h',
'glxext.c',
'glxextensions.c',
'glxextensions.h',
'glxhash.c',
'glxhash.h',
'glx_pbuffer.c',
'glx_query.c',
'indirect_glx.c',
'indirect_init.h',
'indirect_texture_compression.c',
'indirect_transpose_matrix.c',
'indirect_vertex_array.c',
'indirect_vertex_array.h',
'indirect_vertex_array_priv.h',
'indirect_vertex_program.c',
'indirect_window_pos.c',
'packrender.h',
'packsingle.h',
'pixel.c',
'pixelstore.c',
'query_renderer.c',
'render2.c',
'renderpix.c',
'single2.c',
'singlepix.c',
'vertarr.c',
'xfont.c',
)
extra_libs_libglx = []
extra_deps_libgl = []
extra_ld_args_libgl = []
# dri2
if with_x11_dri2
files_libglx += files(
'dri2.c',
'dri2_glx.c',
'dri2.h',
'dri2_priv.h',
)
endif
if with_dri_platform == 'drm'
files_libglx += files('dri3_glx.c', 'dri3_priv.h')
endif
if with_dri_platform == 'apple'
files_libglx += files('applegl_glx.c')
extra_libs_libglx += libappleglx
elif with_dri_platform == 'windows'
files_libglx += files('driwindows_glx.c')
extra_libs_libglx += [
libwindowsdri,
libwindowsglx,
]
extra_deps_libgl = [
meson.get_compiler('c').find_library('gdi32'),
meson.get_compiler('c').find_library('opengl32')
]
extra_ld_args_libgl = '-Wl,--disable-stdcall-fixup'
endif
if not with_glvnd
gl_lib_name = 'GL'
gl_lib_version = '1.2.0'
else
gl_lib_name = 'GLX_@0@'.format(glvnd_vendor_name)
gl_lib_version = '0.0.0'
files_libglx += files(
'g_glxglvnddispatchfuncs.c',
'g_glxglvnddispatchindices.h',
'glxglvnd.c',
'glxglvnd.h',
'glxglvnddispatchfuncs.h',
)
endif
glx_gallium_link = [libpipe_loader_dynamic]
if with_dri
glx_gallium_link += libgallium_dri
endif
if with_platform_windows
glx_gallium_link += libgallium_wgl
endif
libglx = static_library(
'glx',
[files_libglx, glx_generated],
include_directories : [inc_include, inc_src, inc_glapi, inc_loader, inc_loader_x11,
inc_gallium, inc_mesa, inc_st_dri, inc_gallium_aux],
c_args : [
'-DGL_LIB_NAME="lib@0@.so.@1@"'.format(gl_lib_name, gl_lib_version.split('.')[0]),
],
gnu_symbol_visibility : 'hidden',
link_with : [
libloader, libloader_x11,
extra_libs_libglx, glx_gallium_link
],
dependencies : [
idep_mesautil, idep_xmlconfig,
dep_libdrm, dep_dri2proto, dep_glproto, dep_x11, dep_xext, dep_glvnd, dep_xxf86vm, dep_xshmfence, dep_xfixes,
],
)
libgl = shared_library(
gl_lib_name,
[],
link_with : [libglapi_static, libglapi],
link_whole : libglx,
link_args : [ld_args_bsymbolic, ld_args_gc_sections, extra_ld_args_libgl],
dependencies : [
dep_libdrm, dep_dl, dep_m, dep_thread, dep_x11, dep_xcb_glx, dep_xcb,
dep_x11_xcb, dep_xcb_dri2, dep_xext, dep_xfixes, dep_xxf86vm,
dep_xcb_shm, extra_deps_libgl,
],
version : gl_lib_version,
darwin_versions : '4.0.0',
install : true,
)