mesa/src/broadcom
Iago Toral Quiroga 48383668a7 v3dv: fix depth clipping then Z scale is too small in V3D 7.x
When the Z scale is too small guardband clipping may not clip
correctly, so disable it, which is a new option in V3D 7.x.

This fixes this test in V3D 7.x without needing any workarounds:
dEQP-VK.draw.renderpass.inverted_depth_ranges.nodepthclamp_deltazero

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
..
ci v3d/ci: move traces job to wayland 2023-10-07 21:04:40 +00:00
cle broadcom/cle: update the packet definitions for new generation v71 2023-10-13 22:37:41 +00:00
clif broadcom(cle,clif,common,simulator): add 7.1 version on the list of versions to build 2023-10-13 22:37:41 +00:00
common v3dv: add support for TFU jobs in v71 2023-10-13 22:37:43 +00:00
compiler v3dv: no specific separate_segments flag for V3D 7.1 2023-10-13 22:37:43 +00:00
drm-shim v3d/shim: include new ioctl parameters 2023-09-25 10:47:58 +00:00
qpu broadcom/qpu: new packing/conversion v71 instructions 2023-10-13 22:37:42 +00:00
simulator v3dv: add support for TFU jobs in v71 2023-10-13 22:37:43 +00:00
vulkan v3dv: fix depth clipping then Z scale is too small in V3D 7.x 2023-10-13 22:37:43 +00:00
.editorconfig broadcom: add editorconfig 2017-07-25 14:44:52 -07:00
meson.build broadcom(cle,clif,common,simulator): add 7.1 version on the list of versions to build 2023-10-13 22:37:41 +00:00