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When the Z scale is too small guardband clipping may not clip correctly, so disable it, which is a new option in V3D 7.x. This fixes this test in V3D 7.x without needing any workarounds: dEQP-VK.draw.renderpass.inverted_depth_ranges.nodepthclamp_deltazero Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450> |
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