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Through the glsl headers we had an odd mix of guards be that "ifndef", "pragma once" neither or both. Simplify things by using the more common ones (ifndef) and annotating all the sources, barring the generated builting header - builtin_int64.h. The final header - udivmod64.h - is [seemingly] unused and on its way out (patch purge it is on the mailing list). Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Acked-by: Vedran Miletić <vedran@miletic.net> Acked-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com> Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
65 lines
2.5 KiB
C++
65 lines
2.5 KiB
C++
/*
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* Copyright (c) 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file lower_buffer_access.h
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*
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* Helper for IR lowering pass to replace dereferences of buffer object based
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* shader variables with intrinsic function calls.
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*
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* This helper is used by lowering passes for UBOs, SSBOs and compute shader
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* shared variables.
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*/
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#ifndef LOWER_BUFFER_ACCESS_H
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#define LOWER_BUFFER_ACCESS_H
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#include "ir.h"
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#include "ir_rvalue_visitor.h"
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namespace lower_buffer_access {
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class lower_buffer_access : public ir_rvalue_enter_visitor {
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public:
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virtual void
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insert_buffer_access(void *mem_ctx, ir_dereference *deref,
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const glsl_type *type, ir_rvalue *offset,
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unsigned mask, int channel) = 0;
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void emit_access(void *mem_ctx, bool is_write, ir_dereference *deref,
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ir_variable *base_offset, unsigned int deref_offset,
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bool row_major, int matrix_columns,
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unsigned int packing, unsigned int write_mask);
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bool is_dereferenced_thing_row_major(const ir_rvalue *deref);
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void setup_buffer_access(void *mem_ctx, ir_rvalue *deref,
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ir_rvalue **offset, unsigned *const_offset,
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bool *row_major, int *matrix_columns,
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const glsl_struct_field **struct_field,
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enum glsl_interface_packing packing);
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};
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} /* namespace lower_buffer_access */
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#endif /* LOWER_BUFFER_ACCESS_H */
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