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Marek Olšák 12dcbd5954 r300g: enable Hyper-Z by default on r500
I fixed the only known bugs on r500 with 0222b2bd41.
Now there are no piglit regressions with Hyper-Z and all apps I tested seem
to work.

To summarize how it works:
- Only one process can use it at a time. This is a hardware limitation.
- The first process to clear a zbuffer gets the exclusive access to use
  Hyper-Z.
- Compositors don't use any zbuffer, so they won't steal it, but some web
  browsers do, so make sure there's no web browser running if you want your
  game to use Hyper-Z.
- There's no need to restart an app which couldn't get the access to Hyper-Z.
  Just quit the app which took it, the driver can turn it on for the other app
  in the middle of rendering.
- If an app gets the access to Hyper-Z, it prints "radeon: Acquired Hyper-Z"
  to stdout.

r300-r400:
  Hyper-Z will be enabled by default on r300-r400 once sufficient testing is
  done with piglit and Lightsmark at least.
  Be sure to set the env var RADEON_HYPERZ and run piglit with parameters: -c 0
2012-12-02 18:07:26 +01:00
bin mesa: use .cherry-ignore in the get-pick-list.sh script 2012-11-14 20:45:33 +01:00
configs [PATCH] makefiles: use configured name for -ldrm* where possible 2012-11-16 18:50:57 +01:00
docs docs: Mark some features in GL3.txt as done for r600 2012-11-29 01:07:26 +01:00
doxygen Finish _HAVE_FULL_GL removal 2012-10-17 19:30:34 -07:00
include dri: Fix i965 build 2012-12-01 17:08:41 -08:00
m4 build: Don't cross-compile GLSL builtin compiler 2012-11-01 18:18:21 -07:00
scons scons: Require libdrm_radeon 2.4.40. 2012-11-05 22:00:01 -08:00
src r300g: enable Hyper-Z by default on r500 2012-12-02 18:07:26 +01:00
.dir-locals.el Add emacs setup for the docs/devinfo.html comment wrapping recommendation. 2012-07-11 09:20:21 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore Add .dirstamp to toplevel .gitignore 2012-11-21 18:25:10 +01:00
acinclude.m4 build: fix enable/disable language in ./configure --help 2012-11-10 21:32:09 +01:00
Android.common.mk build: Use AX_PTHREAD's HAVE_PTHREAD preprocessor definition 2012-10-01 15:23:04 -07:00
Android.mk radeonsi: initial WIP SI code 2012-04-13 10:32:06 -04:00
autogen.sh build: Fix autogen.sh to allow out-of-tree builds 2012-08-14 10:54:39 -07:00
common.py scons: Add option to enable floating-point textures. 2012-08-15 22:04:24 -07:00
configure.ac egl/wayland: Dispatch the event queue before get_buffers 2012-11-30 17:05:50 -05:00
Makefile.am build: use git ls-files for adding all Makefile.in into the release tarball 2012-11-26 19:03:21 +01:00
SConstruct scons: Disable saving options automatically. 2011-07-01 19:04:57 +01:00

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.