mesa/docs/drivers/kosmickrisp
Aitor Camacho 12db716fff
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kk: Fix subgroup failures on M1/2 due to bcsel
f4812dc1 introduces optimizations that turn ior into bcsel. The MSL
compiler will incorrectly compile the shader internally when bcsel is used
leading to incorrect outputs. This commit adds a workaround that tricks
the MSL compiler into correctly compiling the shader internally.

Reviewed-by: squidbus <squidbus@proton.me>
Signed-off-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41548>
2026-05-14 16:14:22 +00:00
..
workarounds.rst kk: Fix subgroup failures on M1/2 due to bcsel 2026-05-14 16:14:22 +00:00