mesa/src/amd/vulkan/layers
Daniel Schürmann 125ac1626d
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radv: remove precomputed registers from radv_shader_binary
It is enough to compute them after upload.
This saves some disk space and eliminates an unlikely
bug where the shader cache is shared between two GPUs
with the same chip but a different number of enabled CUs.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38970>
2025-12-17 08:16:06 +00:00
..
meson.build build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
radv_annotate_layer_gen.py amd/vulkan: Use str.removesuffix() from Python 3.9 2025-08-05 21:39:58 +00:00
radv_ctx_roll_layer.c radv: switch to radv_cmd_stream everywhere 2025-08-08 11:49:23 +00:00
radv_metro_exodus.c radv: remove useless vk_common_entrypoints.h includes 2025-06-11 07:10:02 +00:00
radv_no_mans_sky.c radv: add a workaround for illegal depth/stencil descriptors with No Man's Sky 2025-10-31 15:46:55 +00:00
radv_quantic_dream.c radv: promote VK_KHR_map_memory2 to core 1.4 API 2024-12-03 10:21:55 +00:00
radv_rage2.c radv: remove useless vk_common_entrypoints.h includes 2025-06-11 07:10:02 +00:00
radv_rmv_layer.c radv: remove useless vk_common_entrypoints.h includes 2025-06-11 07:10:02 +00:00
radv_rra_layer.c radv/rra: Only write used BLAS 2025-07-22 14:40:33 +00:00
radv_sqtt_layer.c radv: remove precomputed registers from radv_shader_binary 2025-12-17 08:16:06 +00:00