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Since 624e799cc3 ("nir: Drop nir_ssa_def::name and nir_register::name"), SSA
defs don't have names, making the name argument unused. Drop it from the
signature and fix the call sites. This was done with the help of the following
Coccinelle semantic patch:
@@
expression A, B, C, D, E;
@@
-nir_ssa_dest_init(A, B, C, D, E);
+nir_ssa_dest_init(A, B, C, D);
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23078>
120 lines
4.1 KiB
C
120 lines
4.1 KiB
C
/*
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* Copyright © 2017 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "compiler/nir/nir_builder.h"
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static inline void
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blorp_nir_init_shader(nir_builder *b,
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void *mem_ctx,
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gl_shader_stage stage,
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const char *name)
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{
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*b = nir_builder_init_simple_shader(stage, NULL, "%s", name ? name : "");
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ralloc_steal(mem_ctx, b->shader);
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if (stage == MESA_SHADER_FRAGMENT)
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b->shader->info.fs.origin_upper_left = true;
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}
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static inline nir_ssa_def *
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blorp_nir_txf_ms_mcs(nir_builder *b, nir_ssa_def *xy_pos, nir_ssa_def *layer)
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{
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nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1);
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tex->op = nir_texop_txf_ms_mcs_intel;
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tex->sampler_dim = GLSL_SAMPLER_DIM_MS;
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tex->dest_type = nir_type_int32;
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nir_ssa_def *coord;
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if (layer) {
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tex->is_array = true;
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tex->coord_components = 3;
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coord = nir_vec3(b, nir_channel(b, xy_pos, 0),
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nir_channel(b, xy_pos, 1),
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layer);
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} else {
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tex->is_array = false;
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tex->coord_components = 2;
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coord = nir_channels(b, xy_pos, 0x3);
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}
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tex->src[0].src_type = nir_tex_src_coord;
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tex->src[0].src = nir_src_for_ssa(coord);
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/* Blorp only has one texture and it's bound at unit 0 */
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tex->texture_index = 0;
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tex->sampler_index = 0;
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nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32);
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nir_builder_instr_insert(b, &tex->instr);
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return &tex->dest.ssa;
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}
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static inline nir_ssa_def *
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blorp_nir_mcs_is_clear_color(nir_builder *b,
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nir_ssa_def *mcs,
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uint32_t samples)
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{
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switch (samples) {
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case 2:
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/* Empirical evidence suggests that the value returned from the
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* sampler is not always 0x3 for clear color so we need to mask it.
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*/
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return nir_ieq_imm(b, nir_iand(b, nir_channel(b, mcs, 0),
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nir_imm_int(b, 0x3)),
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0x3);
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case 4:
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return nir_ieq_imm(b, nir_channel(b, mcs, 0), 0xff);
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case 8:
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return nir_ieq_imm(b, nir_channel(b, mcs, 0), ~0);
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case 16:
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/* For 16x MSAA, the MCS is actually an ivec2 */
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return nir_iand(b, nir_ieq_imm(b, nir_channel(b, mcs, 0), ~0),
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nir_ieq_imm(b, nir_channel(b, mcs, 1), ~0));
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default:
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unreachable("Invalid sample count");
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}
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}
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static inline nir_ssa_def *
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blorp_check_in_bounds(nir_builder *b,
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nir_ssa_def *bounds_rect,
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nir_ssa_def *pos)
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{
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nir_ssa_def *x0 = nir_channel(b, bounds_rect, 0);
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nir_ssa_def *x1 = nir_channel(b, bounds_rect, 1);
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nir_ssa_def *y0 = nir_channel(b, bounds_rect, 2);
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nir_ssa_def *y1 = nir_channel(b, bounds_rect, 3);
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nir_ssa_def *c0 = nir_uge(b, nir_channel(b, pos, 0), x0);
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nir_ssa_def *c1 = nir_ult(b, nir_channel(b, pos, 0), x1);
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nir_ssa_def *c2 = nir_uge(b, nir_channel(b, pos, 1), y0);
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nir_ssa_def *c3 = nir_ult(b, nir_channel(b, pos, 1), y1);
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nir_ssa_def *in_bounds =
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nir_iand(b, nir_iand(b, c0, c1), nir_iand(b, c2, c3));
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return in_bounds;
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}
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