mesa/src/gallium
Alyssa Rosenzweig fd1edbc6e5 panfrost: Only key points to point coord origin
Apparently, the point coord origin within a batch can change with Gallium
(seemingly even with GLES? where that's impossible at an API level?) but that
doesn't matter if we're not drawing points. This might have to do with internal
Gallium CSOs (e.g. u_blitter). Issue noticed in SuperTuxKart, which was getting
state change flushes. Performance on one level on a Valhall GPU improved from
26fps to 29fps.

Fixes: 3641dfe436 ("panfrost: Flip point coords in hardware")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17430>
2022-07-13 17:43:50 +00:00
..
auxiliary nir_to_tgsi: Lower uadd_sat/usub_sat. 2022-07-13 07:34:09 +00:00
drivers panfrost: Only key points to point coord origin 2022-07-13 17:43:50 +00:00
frontends nine: replace ulimit with sysconf call 2022-07-13 08:34:18 +00:00
include mesa/st: add PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_FREEDRENO 2022-07-07 20:39:30 +00:00
targets kmsro: add 'imx-lcdif' driver support 2022-07-06 12:37:02 +00:00
tests util/c11: Update function u_thread_create to be c11 conformance 2022-06-15 17:37:17 +00:00
tools pytracediff: implement pager ('less') invocation internally 2022-06-28 11:40:58 +00:00
winsys d3d12: Fixes compiling error in d3d12/wgl/d3d12_wgl_framebuffer.cpp with gcc 2022-06-23 09:27:06 +00:00
meson.build gallium/swr: Remove common code and build options 2021-12-06 23:37:50 +00:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.