mesa/src/gallium
Gert Wollny 10f8240caf zink/kopper: Add extra swapchain images for Venus
Together with the previous patch that corrects the number of
swapchain images on Xwayland this gives Zink/Venus a spead
boost in a number of work loads and close the gap or even
surpass VirGL when the benchmark is not GPU bound.
Some numbers:

 zink (Virtio-GPU Venus (Host: RADV RENOIR)) / VirGL

 Benchmark                   VirGL    baseline  Zink/Venus +1
                                                and Xwayland +1
    ==================================================================
    OpenArena (FPS)            63.8     60.1     148.5
    Unigine Sancuary (FPS)    129.1    121.4     164.7
    Unigine Tropics (FPS)     107.2     85.7     114.3
    Unigine Heaven (FPS)       48.5     48.0      51.5
    Unigine Valley (FPS)       48.0     45.6      47.4
    Xonotic (FPS)              90.5     59.4      89.2
    GpuTest/Volcano (Points)   2960     2966      3013

  zink (Virtio-GPU Venus (Host: Intel Xe TGL GT2)) / VirGL

 Benchmark                   VirGL    baseline  Zink/Venus +1
                                                and Xwayland +1
    ===========================================================
    OpenArena (FPS)          95.1       59.8        78.9
    Unigine Sancuary (FPS)   85.5       76.6        81.8
    Unigine Tropics (FPS)    66.0       59.8        62.7
    Unigine Heaven (FPS)     28.8       28.7        28.0
    Unigine Valley (FPS)     29.0       28.0        27.0
    Xonotic (FPS)            64.2       49.4        51.1
    GpuTest/Volcano (Points) 2855       2718        2747

v2: Fix limiting minImageCount (Mike)

Signed-off-by: Gert Wollny <gert.wollny@collabora.co.uk>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21136>
2023-02-21 08:43:30 +00:00
..
auxiliary gallium: create query_memory_info implementation for sw drivers 2023-02-20 04:26:28 +00:00
drivers zink/kopper: Add extra swapchain images for Venus 2023-02-21 08:43:30 +00:00
frontends haiku: fix build 2023-02-18 00:44:43 +00:00
include gallium: plumb resolve attachments through from frontends -> pipe_framebuffer_state 2023-02-15 18:06:16 +00:00
targets hgl: remove 2023-02-18 00:44:43 +00:00
tests meson: replace deprecated meson.get_cross_property(...) with meson.get_external_property(...) 2022-12-01 22:09:55 +00:00
tools trace: Don't use italic escape code. 2023-01-27 12:05:17 +00:00
winsys winsys/amdgpu: use amdgpu_device_get_fd 2023-02-20 20:38:17 +00:00
meson.build hgl: remove 2023-02-18 00:44:43 +00:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.