..
glsl
glsl/linker: call link_uniform blocks on linked shader.
2016-05-28 05:35:53 +10:00
nir
nir/inline: Also rewrite param derefs for texture instructions
2016-05-27 10:28:27 -07:00
spirv
nir/spirv: Allow pointless variable decorations on inputs
2016-05-26 17:10:50 -07:00
.gitignore
mesa: Add .gitignore entries for make check binaries
2016-05-25 09:41:44 -07:00
Android.glsl.gen.mk
glsl: android: add back missing generated glcpp include path
2016-04-21 14:43:21 +01:00
Android.glsl.mk
compiler: Move glsl_to_nir to libglsl.la
2016-05-26 14:13:38 -07:00
Android.mk
compiler: android: flesh out nir into separate makefile
2016-04-11 19:08:23 +01:00
Android.nir.gen.mk
compiler: android: flesh out nir into separate makefile
2016-04-11 19:08:23 +01:00
Android.nir.mk
compiler: android: flesh out nir into separate makefile
2016-04-11 19:08:23 +01:00
builtin_type_macros.h
glsl/types: Add a bare "sampler" type
2016-02-13 17:22:36 -08:00
glsl_types.cpp
glsl: handle same struct redeclaration (v2)
2016-05-20 11:22:52 +10:00
glsl_types.h
glsl: handle implicit sized arrays in ssbo
2016-05-26 12:42:10 +10:00
Makefile.am
compiler: Move glsl_to_nir to libglsl.la
2016-05-26 14:13:38 -07:00
Makefile.glsl.am
glsl: add warning-test
2016-05-26 09:19:17 +02:00
Makefile.nir.am
compiler: Move glsl_to_nir to libglsl.la
2016-05-26 14:13:38 -07:00
Makefile.sources
compiler: Move glsl_to_nir to libglsl.la
2016-05-26 14:13:38 -07:00
nir_types.cpp
compiler: Add a C wrapper for glsl_type::without_array().
2016-05-07 15:44:41 -07:00
nir_types.h
nir: glsl_get_bit_size() should take glsl_type
2016-05-12 13:39:40 -04:00
SConscript
scons: Build NIR.
2016-04-14 16:38:59 +01:00
SConscript.glsl
compiler: Move glsl_to_nir to libglsl.la
2016-05-26 14:13:38 -07:00
SConscript.nir
scons: Build NIR.
2016-04-14 16:38:59 +01:00
shader_enums.c
glsl/shader_enums: Add the other two compute builtins
2016-04-11 13:53:00 -07:00
shader_enums.h
glsl: fix location and component packing validation on patches
2016-05-17 15:06:12 +10:00