Find a file
Timothy Arceri 10556f735c glsl: relax rule on varying matching for shaders older than 4.20
This expands on commit c54c42321e. See the code comment for full
justifications. At the time of the previous commit Ian wanted to
limit the relaxing of the rule to GLSL 3.30 as that was the highest
version of shaders seen in the wild that were having trouble with
the stricter rules.

However since then I've found that the long standing issue with tess
shaders failing to compile in the game 'Layers Of Fear' is due to
this same issue. The game uses 4.10 shaders and also makes use of
explicit varying locations, so here we relax the rule to 4.20 and
make sure to apply the restriction to shaders using varyings with
explicit locations also.

Fixes: c54c42321e ("glsl: relax rule on varying matching for shaders older than 4.00")

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11873>
(cherry picked from commit 0e0633ca49)
2021-07-24 21:01:41 +01:00
.gitlab/issue_templates gitlab: rename RADV bug report template 2021-04-01 10:02:39 +00:00
.gitlab-ci Fix up leftover "state_trackers" references to "frontends" 2021-07-13 09:58:56 +01:00
bin pick-ui & .pick_status.json: rename master_sha to main_sha 2021-05-25 10:09:35 +02:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs: add release notes for 21.1.5 2021-07-14 20:50:17 +01:00
doxygen doxygen: Plumb through gallium/ to automated documentation 2016-05-30 17:53:45 +01:00
include intel: Add 2 ADL-S pci-ids 2021-05-18 23:02:26 +02:00
src glsl: relax rule on varying matching for shaders older than 4.20 2021-07-24 21:01:41 +01:00
subprojects d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig docs: fixup indentation 2020-01-18 11:39:32 +01:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml ci: Update to latest ci-templates 2021-04-14 13:05:08 +00:00
.mailmap .mailmap: fix email for Daniel Schürmann 2021-03-22 18:56:22 +00:00
.pick_status.json glsl: relax rule on varying matching for shaders older than 4.20 2021-07-24 21:01:41 +01:00
.travis.yml travis: Download XQuartz from GitHub. 2021-06-16 09:06:28 +02:00
Android.common.mk meson, util: Make zlib optional again 2021-03-19 19:33:59 +00:00
Android.mk meson/gallium: Add an option to not use LLVM for gallium draw module 2021-02-25 17:48:16 +00:00
CleanSpec.mk CleanSpec.mk: Remove HOST_OUT_release 2018-08-02 15:42:40 -06:00
meson.build meson: allow egl_native_platform to be specified 2021-07-22 23:05:40 +01:00
meson_options.txt meson: allow egl_native_platform to be specified 2021-07-22 23:05:40 +01:00
README.rst README: update references to internal docs 2020-06-13 10:42:01 +00:00
REVIEWERS Fix up leftover "state_trackers" references to "frontends" 2021-07-13 09:58:56 +01:00
VERSION VERSION: bump for 21.1.5 2021-07-14 21:02:34 +01:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.