mesa/src/amd/llvm
Samuel Pitoiset f13d79f519 radv: remove the load/store workaround for Monster Hunter World with LLVM
Now that ACO is default, this is pointless.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5658>
2020-06-26 14:42:44 +02:00
..
ac_llvm_build.c ac/nir: fix 64-bit division for GL CTS 2020-06-23 04:46:55 +00:00
ac_llvm_build.h ac/nir: support 16-bit data in image opcodes 2020-06-02 16:29:25 -04:00
ac_llvm_cull.c ac/cull: don't read Position.Z if it's not needed for culling 2020-01-15 15:06:20 -05:00
ac_llvm_cull.h amd: Move all amd/common code that depends on LLVM to amd/llvm. 2019-10-08 00:44:08 +00:00
ac_llvm_helper.cpp Revert "ac: reassociate FP expressions for inexact instructions for radeonsi" 2020-05-04 11:51:37 -04:00
ac_llvm_util.c radv: remove the load/store workaround for Monster Hunter World with LLVM 2020-06-26 14:42:44 +02:00
ac_llvm_util.h radv: remove the load/store workaround for Monster Hunter World with LLVM 2020-06-26 14:42:44 +02:00
ac_nir_to_llvm.c ac/nir: fix 64-bit division for GL CTS 2020-06-23 04:46:55 +00:00
ac_nir_to_llvm.h radeonsi/nir: don't run si_nir_opts again if there is no change 2019-11-25 16:48:27 -05:00
ac_shader_abi.h ac/nir: export some undef as zero 2020-05-05 12:26:26 +02:00
meson.build meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00