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Process most new SET packets in parallel with previous draw calls, then flush caches and wait, start the draw, and do L2 prefetches last. This decreases the [CP busy / SPI busy] ratio (verified with GRBM perf counters). In other words, the time window when shaders are idle (between (the wait and the draw) is much shorter now. Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> |
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| broadcom | ||
| compiler | ||
| egl | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glx | ||
| gtest | ||
| hgl | ||
| intel | ||
| loader | ||
| mapi | ||
| mesa | ||
| util | ||
| vulkan | ||
| Makefile.am | ||
| SConscript | ||