mesa/src/gallium
Erik Faye-Lund 0f697be76d zink/spirv: use bit_size instead of hard-coding
Acked-by: Jordan Justen <jordan.l.justen@intel.com>
2019-10-28 08:51:47 +00:00
..
auxiliary zink: add dri loader 2019-10-28 08:51:43 +00:00
docs mesa/st: support lowering user-clip-planes automatically 2019-10-17 10:41:36 +02:00
drivers zink/spirv: use bit_size instead of hard-coding 2019-10-28 08:51:47 +00:00
include gallium: add pipe_screen::finalize_nir 2019-10-23 21:12:52 -04:00
state_trackers st/dri: add support for EGL_EXT_image_flush_external 2019-10-25 19:59:04 -04:00
targets zink: add dri loader 2019-10-28 08:51:43 +00:00
tests meson: disable graw tests on mingw 2019-10-10 16:33:04 -07:00
tools
winsys winsys/svga: Limit the maximum DMA hardware buffer size 2019-10-24 15:08:43 +02:00
Android.common.mk mesa: android: freedreno: build libfreedreno_{drm,ir3} static libs 2019-05-06 11:29:26 +00:00
Android.mk android: virgl: fix libmesa_winsys_virgil_common build and dependencies 2019-06-21 15:53:29 +02:00
meson.build zink: introduce opengl over vulkan 2019-10-28 08:51:43 +00:00
README.portability
SConscript

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.