..
glsl
glsl: when NIR linker enable use it to resize uniform arrays
2020-06-03 10:34:22 +00:00
nir
nir/builder: add bitsize conversion helpers
2020-06-03 21:24:13 +00:00
spirv
spirv: Use scoped barriers for SpvOpControlBarrier
2020-06-03 07:39:52 +00:00
Android.glsl.gen.mk
mesa: android: Remove unnecessary dependency tracking rules
2019-05-06 11:29:25 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk
nir: Add missing dependency in Android.nir.gen.mk
2019-08-19 09:53:18 +03:00
Android.nir.mk
android: fix libmesa_nir build
2017-07-21 08:47:56 +03:00
builtin_type_macros.h
glsl_types: vec8/vec16 support
2018-03-25 10:42:54 -04:00
glsl_types.cpp
nir: add int16 and uint16 type helpers
2020-06-02 20:01:18 +00:00
glsl_types.h
glsl: handle int16 and uint16 types and add instructions for mediump
2020-06-02 20:01:18 +00:00
Makefile.sources
nir: add pass to lower disjoint wrmask's
2020-05-13 20:24:49 -07:00
meson.build
meson: use gnu_symbol_visibility argument
2020-06-01 18:59:18 +00:00
nir_types.cpp
nir: add glsl_get_ifc_packing() helper
2020-06-03 02:22:23 +00:00
nir_types.h
nir: add glsl_get_ifc_packing() helper
2020-06-03 02:22:23 +00:00
SConscript
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
SConscript.glsl
Move compiler.h and imports.h/c from src/mesa/main into src/util
2020-03-27 21:00:09 +00:00
SConscript.nir
nir: mako all the intrinsics
2018-03-27 08:36:37 -04:00
SConscript.spirv
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
shader_enums.c
compiler: add VARYING_SLOT_VIEWPORT_MASK
2020-04-15 20:12:00 -04:00
shader_enums.h
freedreno/ir3: Improve shader key normalization.
2020-05-01 16:26:32 +00:00
shader_info.h
nir: gather which images are MSAA
2020-06-02 20:47:49 +00:00