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Affected games are Detroit : Become Human and Doom : Eternal. Totals from 6262 (4.54% of 138013) affected shaders (RAVEN): SGPRs: 678472 -> 678640 (+0.02%) VGPRs: 498288 -> 498360 (+0.01%) CodeSize: 67064196 -> 65926000 (-1.70%) MaxWaves: 19390 -> 19382 (-0.04%) Instrs: 13175372 -> 12932517 (-1.84%) Cycles: 1444043256 -> 1443022576 (-0.07%); split: -0.08%, +0.01% VMEM: 929560 -> 908726 (-2.24%); split: +0.39%, -2.63% SMEM: 406207 -> 400062 (-1.51%); split: +0.46%, -1.97% VClause: 215168 -> 215031 (-0.06%) SClause: 443312 -> 442324 (-0.22%); split: -0.25%, +0.03% Copies: 1350793 -> 1344326 (-0.48%); split: -0.52%, +0.04% Branches: 506432 -> 506370 (-0.01%); split: -0.02%, +0.01% PreSGPRs: 619652 -> 619619 (-0.01%) PreVGPRs: 473212 -> 473168 (-0.01%) Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/175> |
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| .. | ||
| glsl | ||
| nir | ||
| spirv | ||
| Android.glsl.gen.mk | ||
| Android.glsl.mk | ||
| Android.mk | ||
| Android.nir.gen.mk | ||
| Android.nir.mk | ||
| builtin_type_macros.h | ||
| glsl_types.cpp | ||
| glsl_types.h | ||
| Makefile.sources | ||
| meson.build | ||
| nir_types.cpp | ||
| nir_types.h | ||
| SConscript | ||
| SConscript.glsl | ||
| SConscript.nir | ||
| SConscript.spirv | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||