mesa/src/intel/vulkan/anv_nir_lower_resource_intel.c
Marcin Ślusarz 0eb2679cdb anv: drop unused function
Added in: 02cecffe2b ("anv: add a pass to partially lower resource_intel")

Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24260>
2023-07-21 07:22:22 +00:00

175 lines
6.8 KiB
C

/*
* Copyright © 2022 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "anv_nir.h"
#include "nir_builder.h"
/* This pass updates the block index in the resource_intel intrinsics if the
* array index is constant.
*
* This pass must be run before anv_nir_compute_push_layout().
*/
static bool
update_resource_intel_block(nir_builder *b, nir_instr *instr, UNUSED void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic != nir_intrinsic_resource_intel)
return false;
/* If the array index in the descriptor binding is not const, we won't be
* able to turn this load_ubo into a push constant.
*
* Also if not pushable, set the block to 0xffffffff.
*
* Otherwise we need to update the block index by adding the array index so
* that when anv_nir_compute_push_layout() uses the block value it uses the
* right surface in the array of the binding.
*/
if (!nir_src_is_const(intrin->src[2]) ||
!(nir_intrinsic_resource_access_intel(intrin) &
nir_resource_intel_pushable)) {
nir_intrinsic_set_resource_block_intel(intrin, 0xffffffff);
nir_intrinsic_set_resource_access_intel(
intrin,
nir_intrinsic_resource_access_intel(intrin) &
~nir_resource_intel_pushable);
} else {
nir_intrinsic_set_resource_block_intel(
intrin,
nir_intrinsic_resource_block_intel(intrin) +
nir_src_as_uint(intrin->src[2]));
}
return true;
}
bool
anv_nir_update_resource_intel_block(nir_shader *shader)
{
return nir_shader_instructions_pass(shader, update_resource_intel_block,
nir_metadata_all,
NULL);
}
struct lower_resource_state {
enum anv_descriptor_set_layout_type desc_type;
const struct anv_physical_device *device;
};
/* This pass lower resource_intel surface_index source, combining the
* descriptor set offset with the surface offset in the descriptor set.
*
* This pass must be run after anv_nir_compute_push_layout() because we want
* the push constant selection to tell if the surface offset is constant. Once
* combined the constant detection does not work anymore.
*/
static bool
lower_resource_intel(nir_builder *b, nir_instr *instr, void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic != nir_intrinsic_resource_intel)
return false;
const bool is_bindless =
(nir_intrinsic_resource_access_intel(intrin) &
nir_resource_intel_bindless) != 0;
const bool is_sampler =
(nir_intrinsic_resource_access_intel(intrin) &
nir_resource_intel_sampler) != 0;
const struct lower_resource_state *state = data;
if (!is_bindless)
return true;
b->cursor = nir_before_instr(instr);
nir_ssa_def *set_offset = intrin->src[0].ssa;
nir_ssa_def *binding_offset = intrin->src[1].ssa;
/* When using indirect descriptor, the surface handles are loaded from the
* descriptor buffer and do not need any offset.
*/
if (state->desc_type == ANV_PIPELINE_DESCRIPTOR_SET_LAYOUT_TYPE_DIRECT) {
if (!state->device->uses_ex_bso) {
/* We're trying to reduce the number of instructions in the shaders
* to compute surface handles. The assumption is that we're using
* more surface handles than sampler handles (UBO, SSBO, images,
* etc...) so it's worth optimizing that case.
*
* Surface handles in the extended descriptor message have to be
* shifted left by 6 prior to ex_bso (bits 31:12 in extended
* descriptor, match bits 25:6 of the surface handle). We have to
* combine 2 parts in the shader to build the final surface handle,
* base offset of the descriptor set (in the push constant, located
* in resource_intel::src[0]) and the relative descriptor offset
* (resource_intel::src[1]).
*
* For convenience, up to here, resource_intel::src[1] is in bytes.
* We now have to shift it left by 6 to match the shifted left by 6
* done for the push constant value provided in
* resource_intel::src[0]. That way the shader can just do a single
* ADD and get the surface handle.
*
* Samplers have a 4Gb heap and in the message they're in bits 31:6
* of the component 3 of the sampler message header. But since we
* push only a single offset for the base offset of the descriptor
* set, resource_intel::src[0] has to be shifted right by 6 (bringing
* it back in bytes).
*/
if (is_sampler)
set_offset = nir_ushr_imm(b, set_offset, 6);
else
binding_offset = nir_ishl_imm(b, binding_offset, 6);
}
nir_instr_rewrite_src_ssa(instr, &intrin->src[1],
nir_iadd(b, set_offset, binding_offset));
}
/* Now unused values : set offset, array index */
nir_instr_rewrite_src_ssa(instr, &intrin->src[0], nir_imm_int(b, 0xdeaddeed));
nir_instr_rewrite_src_ssa(instr, &intrin->src[2], nir_imm_int(b, 0xdeaddeed));
return true;
}
bool
anv_nir_lower_resource_intel(nir_shader *shader,
const struct anv_physical_device *device,
enum anv_descriptor_set_layout_type desc_type)
{
struct lower_resource_state state = {
.desc_type = desc_type,
.device = device,
};
return nir_shader_instructions_pass(shader, lower_resource_intel,
nir_metadata_block_index |
nir_metadata_dominance,
&state);
}