mesa/src/gallium
Ilia Mirkin 0e9232dbcc nv50,nvc0: enable TEX_LZ and TXF_LZ
There should be minimal gain, if any, for nvc0, but nv50 may end up
noticing more often that the lod argument is uniform. This, in turn,
will remove the need for some unnecessary transformations, which were
being hit due to the checks being done pre-ssa.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-03-18 20:37:52 -04:00
..
auxiliary gallium/u_upload: make the first persistent mapping unsynchronized 2017-03-17 18:30:21 +01:00
docs gallium/tgsi: Treat UCMP sources as floats to match the GLSL-to-TGSI pass expectations. 2017-03-15 15:47:14 -07:00
drivers nv50,nvc0: enable TEX_LZ and TXF_LZ 2017-03-18 20:37:52 -04:00
include gallium: implement the backend of threaded GL dispatch 2017-03-16 14:14:19 +11:00
state_trackers st/dri: wait for thread to finish before unbinding context 2017-03-18 14:15:52 +11:00
targets gallium/targets: rework the empty targets removal 2017-03-08 16:23:07 +00:00
tests gallium/util: replace pipe_thread_create() with u_thread_create() 2017-03-12 17:49:04 +11:00
tools gallium/tools: use correct shebang for python scripts 2017-03-10 14:12:47 +00:00
winsys winsys/amdgpu: use drmGetDevice2 API 2017-03-15 11:37:58 +00:00
Android.common.mk android: fix llvm, elf dependencies for M, N releases 2017-02-01 23:01:35 +00:00
Android.mk ilo: EOL drop unmaintained gallium drv from buildsys 2017-02-03 16:13:36 +11:00
Automake.inc gallium: correctly manage libsensors link flags 2017-01-18 16:01:14 +00:00
Makefile.am ilo: EOL drop unmaintained gallium drv from buildsys 2017-02-03 16:13:36 +11:00
README.portability gallium: replace INLINE with inline 2015-07-21 17:52:16 -04:00
SConscript gallium: swr: Added swr build for windows 2016-11-21 12:44:47 -06:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.