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The swizzle of pipe formats is described in
"struct util_format_description". The struct has array
"unsigned char swizzle[4];". The index of the array is the colour
channel (in the order R, G, B and A). The value is what position
the colour channel is sourced from.
In PBE register settings (REG_SWIZ_CHAN[0-3]) the register index is
output channel position (and not colour). The colours are in the PBE
source channels - SWIZ_SOURCE_CHAN0 typically red.
The function pvr_get_pbe_hw_swizzle doesn't translate the swizzle
correctly. Remove function and replace with switch for each colour.
This could be done in a for loop, but there is just as much code
in the loop, it involves pointers and it's less readable for humans.
That's why I opted for this implementation.
Fixed test:
dEQP-VK.api.copy_and_blit.core.image_to_image
.all_formats.color.2d.r4g4b4a4_unorm_pack16.b4g4r4a4_unorm_pack16
and other with this pixel format.
Signed-off-by: Oskar Rundgren <oskar.rundgren@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22958>
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| meson.build | ||
| meson_options.txt | ||
| README.rst | ||
| VERSION | ||
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.