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OpenVG API seems to have dwindled away. The code would still be interesting if we wanted to implement NV_path_rendering but given the trend of the next gen graphics APIs, it seems unlikely that this becomes ARB or core. v2: Remove a few "openvg" references left, per Emil Velikov. Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com> v3: Update release notes. |
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| .. | ||
| c11 | ||
| c99 | ||
| CL | ||
| D3D9 | ||
| d3dadapter | ||
| EGL | ||
| GL | ||
| GLES | ||
| GLES2 | ||
| GLES3 | ||
| HaikuGL | ||
| KHR | ||
| pci_ids | ||
| c99_alloca.h | ||
| c99_compat.h | ||
| c99_math.h | ||