mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-18 02:58:06 +02:00
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
450 lines
16 KiB
C
450 lines
16 KiB
C
/*
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* Copyright © 2019 Raspberry Pi
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*
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* Based in part on v3d driver which is:
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*
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* Copyright © 2014-2017 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "v3dv_private.h"
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#include "vk_format_info.h"
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/*
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* This method checks if the ubo used for push constants is needed to be
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* updated or not.
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*
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* push contants ubo is only used for push constants accessed by a non-const
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* index.
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*
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* FIXME: right now for this cases we are uploading the full
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* push_constants_data. An improvement would be to upload only the data that
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* we need to rely on a UBO.
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*/
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static void
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check_push_constants_ubo(struct v3dv_cmd_buffer *cmd_buffer)
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{
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if (!(cmd_buffer->state.dirty & V3DV_CMD_DIRTY_PUSH_CONSTANTS) ||
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cmd_buffer->state.pipeline->layout->push_constant_size == 0)
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return;
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if (cmd_buffer->push_constants_resource.bo == NULL) {
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cmd_buffer->push_constants_resource.bo =
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v3dv_bo_alloc(cmd_buffer->device, MAX_PUSH_CONSTANTS_SIZE,
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"push constants", true);
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if (!cmd_buffer->push_constants_resource.bo) {
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fprintf(stderr, "Failed to allocate memory for push constants\n");
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abort();
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}
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bool ok = v3dv_bo_map(cmd_buffer->device,
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cmd_buffer->push_constants_resource.bo,
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MAX_PUSH_CONSTANTS_SIZE);
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if (!ok) {
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fprintf(stderr, "failed to map push constants buffer\n");
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abort();
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}
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} else {
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if (cmd_buffer->push_constants_resource.offset + MAX_PUSH_CONSTANTS_SIZE <=
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cmd_buffer->push_constants_resource.bo->size) {
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cmd_buffer->push_constants_resource.offset += MAX_PUSH_CONSTANTS_SIZE;
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} else {
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/* FIXME: we got out of space for push descriptors. Should we create
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* a new bo? This could be easier with a uploader
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*/
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}
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}
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memcpy(cmd_buffer->push_constants_resource.bo->map +
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cmd_buffer->push_constants_resource.offset,
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cmd_buffer->push_constants_data,
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MAX_PUSH_CONSTANTS_SIZE);
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cmd_buffer->state.dirty &= ~V3DV_CMD_DIRTY_PUSH_CONSTANTS;
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}
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/** V3D 4.x TMU configuration parameter 0 (texture) */
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static void
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write_tmu_p0(struct v3dv_cmd_buffer *cmd_buffer,
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struct v3dv_pipeline *pipeline,
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struct v3dv_cl_out **uniforms,
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uint32_t data)
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{
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int unit = v3d_unit_data_get_unit(data);
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uint32_t texture_idx;
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struct v3dv_job *job = cmd_buffer->state.job;
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struct v3dv_descriptor_state *descriptor_state =
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&cmd_buffer->state.descriptor_state[v3dv_pipeline_get_binding_point(pipeline)];
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v3dv_pipeline_combined_index_key_unpack(pipeline->combined_index_to_key_map[unit],
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&texture_idx,
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NULL);
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/* We need to ensure that the texture bo is added to the job */
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struct v3dv_bo *texture_bo =
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v3dv_descriptor_map_get_texture_bo(descriptor_state, &pipeline->texture_map,
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pipeline->layout, texture_idx);
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assert(texture_bo);
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v3dv_job_add_bo(job, texture_bo);
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struct v3dv_cl_reloc state_reloc =
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v3dv_descriptor_map_get_texture_shader_state(descriptor_state,
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&pipeline->texture_map,
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pipeline->layout,
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texture_idx);
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cl_aligned_reloc(&job->indirect, uniforms,
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state_reloc.bo,
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state_reloc.offset +
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v3d_unit_data_get_offset(data));
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}
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/** V3D 4.x TMU configuration parameter 1 (sampler) */
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static void
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write_tmu_p1(struct v3dv_cmd_buffer *cmd_buffer,
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struct v3dv_pipeline *pipeline,
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struct v3dv_cl_out **uniforms,
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uint32_t data)
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{
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uint32_t unit = v3d_unit_data_get_unit(data);
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uint32_t sampler_idx;
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struct v3dv_job *job = cmd_buffer->state.job;
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struct v3dv_descriptor_state *descriptor_state =
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&cmd_buffer->state.descriptor_state[v3dv_pipeline_get_binding_point(pipeline)];
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v3dv_pipeline_combined_index_key_unpack(pipeline->combined_index_to_key_map[unit],
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NULL, &sampler_idx);
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assert(sampler_idx != V3DV_NO_SAMPLER_IDX);
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struct v3dv_cl_reloc sampler_state_reloc =
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v3dv_descriptor_map_get_sampler_state(descriptor_state, &pipeline->sampler_map,
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pipeline->layout, sampler_idx);
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const struct v3dv_sampler *sampler =
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v3dv_descriptor_map_get_sampler(descriptor_state, &pipeline->sampler_map,
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pipeline->layout, sampler_idx);
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assert(sampler);
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/* Set unnormalized coordinates flag from sampler object */
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uint32_t p1_packed = v3d_unit_data_get_offset(data);
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if (sampler->unnormalized_coordinates) {
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struct V3DX(TMU_CONFIG_PARAMETER_1) p1_unpacked;
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V3DX(TMU_CONFIG_PARAMETER_1_unpack)((uint8_t *)&p1_packed, &p1_unpacked);
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p1_unpacked.unnormalized_coordinates = true;
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V3DX(TMU_CONFIG_PARAMETER_1_pack)(NULL, (uint8_t *)&p1_packed,
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&p1_unpacked);
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}
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cl_aligned_reloc(&job->indirect, uniforms,
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sampler_state_reloc.bo,
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sampler_state_reloc.offset +
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p1_packed);
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}
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static void
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write_ubo_ssbo_uniforms(struct v3dv_cmd_buffer *cmd_buffer,
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struct v3dv_pipeline *pipeline,
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struct v3dv_cl_out **uniforms,
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enum quniform_contents content,
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uint32_t data)
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{
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struct v3dv_job *job = cmd_buffer->state.job;
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struct v3dv_descriptor_state *descriptor_state =
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&cmd_buffer->state.descriptor_state[v3dv_pipeline_get_binding_point(pipeline)];
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struct v3dv_descriptor_map *map =
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content == QUNIFORM_UBO_ADDR || content == QUNIFORM_GET_UBO_SIZE ?
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&pipeline->ubo_map : &pipeline->ssbo_map;
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uint32_t offset =
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content == QUNIFORM_UBO_ADDR ?
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v3d_unit_data_get_offset(data) :
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0;
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uint32_t dynamic_offset = 0;
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/* For ubos, index is shifted, as 0 is reserved for push constants.
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*/
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if (content == QUNIFORM_UBO_ADDR &&
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v3d_unit_data_get_unit(data) == 0) {
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/* This calls is to ensure that the push_constant_ubo is
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* updated. It already take into account it is should do the
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* update or not
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*/
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check_push_constants_ubo(cmd_buffer);
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struct v3dv_resource *resource =
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&cmd_buffer->push_constants_resource;
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assert(resource->bo);
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cl_aligned_reloc(&job->indirect, uniforms,
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resource->bo,
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resource->offset + offset + dynamic_offset);
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} else {
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uint32_t index =
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content == QUNIFORM_UBO_ADDR ?
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v3d_unit_data_get_unit(data) - 1 :
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data;
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struct v3dv_descriptor *descriptor =
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v3dv_descriptor_map_get_descriptor(descriptor_state, map,
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pipeline->layout,
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index, &dynamic_offset);
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assert(descriptor);
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assert(descriptor->buffer);
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assert(descriptor->buffer->mem);
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assert(descriptor->buffer->mem->bo);
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if (content == QUNIFORM_GET_SSBO_SIZE ||
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content == QUNIFORM_GET_UBO_SIZE) {
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cl_aligned_u32(uniforms, descriptor->range);
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} else {
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cl_aligned_reloc(&job->indirect, uniforms,
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descriptor->buffer->mem->bo,
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descriptor->buffer->mem_offset +
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descriptor->offset + offset + dynamic_offset);
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}
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}
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}
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static uint32_t
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get_texture_size_from_image_view(struct v3dv_image_view *image_view,
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enum quniform_contents contents,
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uint32_t data)
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{
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switch(contents) {
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case QUNIFORM_IMAGE_WIDTH:
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case QUNIFORM_TEXTURE_WIDTH:
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/* We don't u_minify the values, as we are using the image_view
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* extents
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*/
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return image_view->extent.width;
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case QUNIFORM_IMAGE_HEIGHT:
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case QUNIFORM_TEXTURE_HEIGHT:
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return image_view->extent.height;
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case QUNIFORM_IMAGE_DEPTH:
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case QUNIFORM_TEXTURE_DEPTH:
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return image_view->extent.depth;
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case QUNIFORM_IMAGE_ARRAY_SIZE:
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case QUNIFORM_TEXTURE_ARRAY_SIZE:
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if (image_view->type != VK_IMAGE_VIEW_TYPE_CUBE_ARRAY) {
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return image_view->last_layer - image_view->first_layer + 1;
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} else {
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assert((image_view->last_layer - image_view->first_layer + 1) % 6 == 0);
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return (image_view->last_layer - image_view->first_layer + 1) / 6;
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}
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case QUNIFORM_TEXTURE_LEVELS:
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return image_view->max_level - image_view->base_level + 1;
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case QUNIFORM_TEXTURE_SAMPLES:
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assert(image_view->image);
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return image_view->image->samples;
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default:
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unreachable("Bad texture size field");
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}
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}
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static uint32_t
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get_texture_size_from_buffer_view(struct v3dv_buffer_view *buffer_view,
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enum quniform_contents contents,
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uint32_t data)
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{
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switch(contents) {
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case QUNIFORM_IMAGE_WIDTH:
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case QUNIFORM_TEXTURE_WIDTH:
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return buffer_view->num_elements;
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/* Only size can be queried for texel buffers */
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default:
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unreachable("Bad texture size field for texel buffers");
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}
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}
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static uint32_t
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get_texture_size(struct v3dv_cmd_buffer *cmd_buffer,
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struct v3dv_pipeline *pipeline,
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enum quniform_contents contents,
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uint32_t data)
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{
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int unit = v3d_unit_data_get_unit(data);
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uint32_t texture_idx;
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struct v3dv_descriptor_state *descriptor_state =
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&cmd_buffer->state.descriptor_state[v3dv_pipeline_get_binding_point(pipeline)];
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v3dv_pipeline_combined_index_key_unpack(pipeline->combined_index_to_key_map[unit],
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&texture_idx,
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NULL);
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struct v3dv_descriptor *descriptor =
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v3dv_descriptor_map_get_descriptor(descriptor_state,
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&pipeline->texture_map,
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pipeline->layout,
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texture_idx, NULL);
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assert(descriptor);
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switch (descriptor->type) {
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case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
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case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
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case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
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case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
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return get_texture_size_from_image_view(descriptor->image_view,
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contents, data);
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case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
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case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
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return get_texture_size_from_buffer_view(descriptor->buffer_view,
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contents, data);
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default:
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unreachable("Wrong descriptor for getting texture size");
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}
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}
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struct v3dv_cl_reloc
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v3dv_write_uniforms_wg_offsets(struct v3dv_cmd_buffer *cmd_buffer,
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struct v3dv_pipeline_stage *p_stage,
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uint32_t **wg_count_offsets)
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{
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struct v3d_uniform_list *uinfo =
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&p_stage->current_variant->prog_data.base->uniforms;
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struct v3dv_dynamic_state *dynamic = &cmd_buffer->state.dynamic;
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struct v3dv_pipeline *pipeline = p_stage->pipeline;
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struct v3dv_job *job = cmd_buffer->state.job;
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assert(job);
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/* The hardware always pre-fetches the next uniform (also when there
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* aren't any), so we always allocate space for an extra slot. This
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* fixes MMU exceptions reported since Linux kernel 5.4 when the
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* uniforms fill up the tail bytes of a page in the indirect
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* BO. In that scenario, when the hardware pre-fetches after reading
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* the last uniform it will read beyond the end of the page and trigger
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* the MMU exception.
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*/
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v3dv_cl_ensure_space(&job->indirect, (uinfo->count + 1) * 4, 4);
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struct v3dv_cl_reloc uniform_stream = v3dv_cl_get_address(&job->indirect);
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struct v3dv_cl_out *uniforms = cl_start(&job->indirect);
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for (int i = 0; i < uinfo->count; i++) {
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uint32_t data = uinfo->data[i];
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switch (uinfo->contents[i]) {
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case QUNIFORM_CONSTANT:
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cl_aligned_u32(&uniforms, data);
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break;
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case QUNIFORM_UNIFORM:
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assert(pipeline->use_push_constants);
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cl_aligned_u32(&uniforms, cmd_buffer->push_constants_data[data]);
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break;
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case QUNIFORM_VIEWPORT_X_SCALE:
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cl_aligned_f(&uniforms, dynamic->viewport.scale[0][0] * 256.0f);
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break;
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case QUNIFORM_VIEWPORT_Y_SCALE:
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cl_aligned_f(&uniforms, dynamic->viewport.scale[0][1] * 256.0f);
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break;
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case QUNIFORM_VIEWPORT_Z_OFFSET:
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cl_aligned_f(&uniforms, dynamic->viewport.translate[0][2]);
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break;
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case QUNIFORM_VIEWPORT_Z_SCALE:
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cl_aligned_f(&uniforms, dynamic->viewport.scale[0][2]);
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break;
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case QUNIFORM_SSBO_OFFSET:
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case QUNIFORM_UBO_ADDR:
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case QUNIFORM_GET_SSBO_SIZE:
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case QUNIFORM_GET_UBO_SIZE:
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write_ubo_ssbo_uniforms(cmd_buffer, pipeline, &uniforms,
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uinfo->contents[i], data);
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break;
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case QUNIFORM_IMAGE_TMU_CONFIG_P0:
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case QUNIFORM_TMU_CONFIG_P0:
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write_tmu_p0(cmd_buffer, pipeline, &uniforms, data);
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break;
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case QUNIFORM_TMU_CONFIG_P1:
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write_tmu_p1(cmd_buffer, pipeline, &uniforms, data);
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break;
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case QUNIFORM_IMAGE_WIDTH:
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case QUNIFORM_IMAGE_HEIGHT:
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case QUNIFORM_IMAGE_DEPTH:
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case QUNIFORM_IMAGE_ARRAY_SIZE:
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case QUNIFORM_TEXTURE_WIDTH:
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case QUNIFORM_TEXTURE_HEIGHT:
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case QUNIFORM_TEXTURE_DEPTH:
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case QUNIFORM_TEXTURE_ARRAY_SIZE:
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case QUNIFORM_TEXTURE_LEVELS:
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case QUNIFORM_TEXTURE_SAMPLES:
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cl_aligned_u32(&uniforms,
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get_texture_size(cmd_buffer,
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pipeline,
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uinfo->contents[i],
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data));
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break;
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case QUNIFORM_NUM_WORK_GROUPS:
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assert(job->type == V3DV_JOB_TYPE_GPU_CSD);
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assert(job->csd.wg_count[data] > 0);
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if (wg_count_offsets)
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wg_count_offsets[data] = (uint32_t *) uniforms;
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cl_aligned_u32(&uniforms, job->csd.wg_count[data]);
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break;
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case QUNIFORM_SHARED_OFFSET:
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assert(job->type == V3DV_JOB_TYPE_GPU_CSD);
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assert(job->csd.shared_memory);
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cl_aligned_reloc(&job->indirect, &uniforms, job->csd.shared_memory, 0);
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break;
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case QUNIFORM_SPILL_OFFSET:
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assert(pipeline->spill.bo);
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cl_aligned_reloc(&job->indirect, &uniforms, pipeline->spill.bo, 0);
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break;
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case QUNIFORM_SPILL_SIZE_PER_THREAD:
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assert(pipeline->spill.size_per_thread > 0);
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cl_aligned_u32(&uniforms, pipeline->spill.size_per_thread);
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break;
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default:
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unreachable("unsupported quniform_contents uniform type\n");
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}
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}
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cl_end(&job->indirect, uniforms);
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return uniform_stream;
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}
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struct v3dv_cl_reloc
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v3dv_write_uniforms(struct v3dv_cmd_buffer *cmd_buffer,
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struct v3dv_pipeline_stage *p_stage)
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{
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return v3dv_write_uniforms_wg_offsets(cmd_buffer, p_stage, NULL);
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}
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